POV-Ray : Newsgroups : povray.newusers : Creating a filmstrip?! Server Time
4 Nov 2024 21:25:29 EST (-0500)
  Creating a filmstrip?! (Message 1 to 4 of 4)  
From: Heiner Amthauer
Subject: Creating a filmstrip?!
Date: 29 Nov 2002 04:05:03
Message: <web.3de72c9195ca176491ece9300@news.povray.org>
Hi there!

I'm trying to creat a filmstrip, runing through the image in various ways.
Doing so, I'm using a few bicubic patches for setting up the basic strip.
Afterwards, I'd like to apply an image map for creating the typical,
pictured look of a filmstrip. However, the rendering of the image map does
not follow the path of the film strip (map_type 0). Now, the question is:
how can I apply the image map for a realistic look of the film strip?
OR: is there even a better way to creat a filmstrip, at all?

Thanks for any hints.
Heiner

-----------------------------
Heiner Amthauer
hei### [at] t-systemscom


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From: Peter Popov
Subject: Re: Creating a filmstrip?!
Date: 29 Nov 2002 04:22:36
Message: <i9ceuuc46ef1tioedgtv4998ibelpvqo05@4ax.com>
Heiner,

you're on the right track with using bicubic patches. You will need uv
mapping - check out the uv_mapping keyword in the manual.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Heiner Amthauer
Subject: Re: Creating a filmstrip?!
Date: 29 Nov 2002 07:25:10
Message: <web.3de75c7e34961d3c91ece9300@news.povray.org>
Thanx Peter!

Works fine. I even scrolled down in the povray help and found the uv_vectors
for finetuning the map. I must admit, sometimes it is pretty hard to find
some information in the help.

Greetings
Heiner


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From: Peter Popov
Subject: Re: Creating a filmstrip?!
Date: 29 Nov 2002 07:46:59
Message: <n8oeuu0k3bija8h3kedhell0goiibr1lbm@4ax.com>
> I must admit, sometimes it is pretty hard to find
> some information in the help.

That's why you should read it all first. Maybe print it out or
something.

Seriously, when you've gone through it, you'll have a vague idea
what's possible and what's not - and then you'll know what to search
for. You don't have to memorize the whole syntax - heck, I've been
using POV since 2.0 and still consult the manual all the time when I
code a scene :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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