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Hey guys, What silly thing am I doing wrong here?
I know that:
sky_sphere{S_Cloud1}
Will give me a nice sky with clouds, but I want a starscape...so why doesn't
this work:
sky_sphere(Starscape3)
I would imagine it would. I included the stars.inc files and I tried many
combinations. I'm sure its a stupid thing i'm missing, but the Help section
was no-help. so.....HELP!
~ J
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In article <web.3d86691dcf1ad2ab6a274eb20@news.povray.org>,
"Jared" <nomail@nomail> wrote:
> I know that:
> sky_sphere{S_Cloud1}
> Will give me a nice sky with clouds, but I want a starscape...so why doesn't
> this work:
> sky_sphere(Starscape3)
> I would imagine it would. I included the stars.inc files and I tried many
> combinations. I'm sure its a stupid thing i'm missing, but the Help section
> was no-help. so.....HELP!
The starscapes are textures, sky_sphere backgrounds take only pigments.
Put the texture on a real sphere and scale it big enough to contain your
scene.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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Christopher James Huff wrote:
> The starscapes are textures, sky_sphere backgrounds take only pigments.
> Put the texture on a real sphere and scale it big enough to contain your
> scene.
See also - http://www.students.tut.fi/~warp/povQandT/languageQandT.html#skysphere
--
Ken Tyler
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Jared <nomail@nomail> wrote:
> I know that:
> sky_sphere{S_Cloud1}
> Will give me a nice sky with clouds
Well, I wouldn't call it very "nice", but that's another story.
(If you want me to profundize, just yell.)
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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