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The subj. line pretty much says it all:
I'd like any voluntary submissions of simple macros, nothing with
terribly advanced math in it (I never got higher than Geom. & Algebra II
in high school, and my one required math unit in college was in
probability & statistics, which of course is not heavily required in
ray-tracing...)
I'm trying to expand my POV'ing horizons, and make my code more
efficient, less repetitive.
Feel free to send them directly to me, mrm### [at] attnet or
mmc### [at] netscapenet, rather than posting them if you feel
that's not appropriate.
Thanks for anything.
--Mark W.
P.S. How do I use the macros some of you include as your signatures?
Am I supposed to copy & paste them into bare-bones *.pov files with
camera & lighting already in place?
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In article <3DD3FB60.F21E19DE@att.net>, LibraryMan <mrm### [at] attnet>
wrote:
> The subj. line pretty much says it all:
> I'd like any voluntary submissions of simple macros, nothing with
> terribly advanced math in it (I never got higher than Geom. & Algebra II
> in high school, and my one required math unit in college was in
> probability & statistics, which of course is not heavily required in
> ray-tracing...)
Look at the example files and include files. There are lots of macros in
the includes, ranging from extremely simple to fairly complex.
> P.S. How do I use the macros some of you include as your signatures?
> Am I supposed to copy & paste them into bare-bones *.pov files with
> camera & lighting already in place?
Those are usually entire scenes. Paste them into an empty *.pov file and
render.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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