POV-Ray : Newsgroups : povray.newusers : wings-mesh2 and interior Server Time
4 Nov 2024 23:17:44 EST (-0500)
  wings-mesh2 and interior (Message 1 to 3 of 3)  
From: peter
Subject: wings-mesh2 and interior
Date: 25 Oct 2002 06:20:05
Message: <web.3db91a4cae7a6f7bffef3dc40@news.povray.org>
Would someone help me (with a scene file) how can I add an interior to a
mesh2 object (made in Wings3d 0.97.05 and exported with wingspov 0.97.05 .
In the POV manual (concerning the mesh2) I only found texture (not
material).

Thanks: Peter


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From: Christopher James Huff
Subject: Re: wings-mesh2 and interior
Date: 25 Oct 2002 09:07:54
Message: <chrishuff-A618FF.09011325102002@netplex.aussie.org>
In article <web.3db91a4cae7a6f7bffef3dc40@news.povray.org>,
 "peter" <fpz### [at] freemailhu> wrote:

> Would someone help me (with a scene file) how can I add an interior to a
> mesh2 object (made in Wings3d 0.97.05 and exported with wingspov 0.97.05 .
> In the POV manual (concerning the mesh2) I only found texture (not
> material).

You do it the same way as with every other shape, just put an interior{} 
block in the shape block. The mesh2 documentation doesn't cover adding 
an interior because it doesn't need to. Materials are something else, a 
way to group a texture with an interior for easier handling in the scene.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Jim Charter
Subject: Re: wings-mesh2 and interior
Date: 25 Oct 2002 16:42:01
Message: <3DB9AE9E.6000909@aol.com>
peter wrote:
> Would someone help me (with a scene file) how can I add an interior to a
> mesh2 object (made in Wings3d 0.97.05 and exported with wingspov 0.97.05 .
> In the POV manual (concerning the mesh2) I only found texture (not
> material).
> 
> Thanks: Peter
> 
> 

I think if the mesh already has a texture list you may want to comment 
it out in the mesh2 code along with the references to it then add the 
material using an object wrapper

If you are okay with the textures named in the mesh2, then you can add 
the interior using an object wrapper.

Also of course, declare it to be hollow


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