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Take the following fragment of code
$ XPos = 0;
$ ZPos =0;
#while(ZPos<100)
#while(XPos<100)
blob {
threshold .65
sphere{<XPos,0,ZPos>, 1, 1
pigment{rgb<.25,1,.25>}
translate vturbulence (1.5, 3,
3,<XPos,0,ZPos>/33)
translate x*-50
}
}
#declare XPos = XPos + 1;
#end
#declare XPos = 0;
#declare ZPos = ZPos+1;
#end
How can I get all the blobs to bond together? I've tried putting the loop in
the blob statement but it seems to make no difference. I'm stumped, please
help
Mick
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In article <3a50767e@news.povray.org>, "Mick Hazelgrove"
<mic### [at] mhazelgrovefsnetcouk> wrote:
> How can I get all the blobs to bond together?
Your loops are making many separate 1-component blobs. You need to put
the entire looping structure that generates the components inside the
blob{} block.
> I've tried putting the loop in the blob statement but it seems to
> make no difference. I'm stumped, please help
Hmm...maybe your threshold and components are making it look like they
aren't blobbing together...do you get a bunch of intersecting spheres,
or are they completely disconnected?
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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On Mon, 1 Jan 2001 12:28:47 -0000, Mick Hazelgrove wrote:
>How can I get all the blobs to bond together? I've tried putting the loop in
>the blob statement but it seems to make no difference. I'm stumped, please
>help
Here's the code for a blob that has a while loop in it.
I hope it makes some sence to you and explains what you
need to know to solve your problem.
#local DogEar =
blob{
#local EarRot =0;
threshold 0.1
#while(EarRot <46)
sphere{<0,0.,0>, 0.125, 0.5 translate y*0.75 rotate
z*-EarRot}
#local EarRot = EarRot+2;
#end
sphere{<0,0.,0>, 0.15, 0.75 translate y*0.75}
texture{finish{ToyFinish}
pigment{TreeTrunckColour}
}
scale <1,1,0.45>
rotate z*-110
scale <2.5,2.5,2.75>
}
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
1:43pm up 14 days, 1:04, 3 users, load average: 1.19, 1.05, 1.01
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On Mon, 1 Jan 2001 12:28:47 -0000, "Mick Hazelgrove"
<mic### [at] mhazelgrovefsnetcouk> wrote:
>
>How can I get all the blobs to bond together? I've tried putting the loop in
>the blob statement but it seems to make no difference. I'm stumped, please
>help
>
Hi Mick,
Happy New year!
As Chris says, you are creating a lot of seperate blobs. What you have to do is
have a single blob and have the loop within the blob. I did this when I was
trying to create smoke for one of my locos.
This seems to work OK;
$ XPos = 0;
$ ZPos =0;
blob {
threshold .65
#while(ZPos<100)
#while(XPos<100)
sphere{ <XPos,0,ZPos>, 1, 1
pigment{rgb<.25,1,.25>}
translate vturbulence (1.5, 3,3,<XPos,0,ZPos>/33)
translate x*-50
}
#declare XPos = XPos + 1;
#end
#declare XPos = 0;
#declare ZPos = ZPos+1;
#end
}
David
----------------------
dav### [at] hamiltonitecom
http://hamiltonite.com/
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Thanks All
Mick
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That's it
The threshold statement needed to be outside the while loop!
Thanks again
Mick
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You are creating 10000 blobs with one component each instead of one
blob with 10000 components. The difference is quite clear.
See http://iki.fi/warp/PovVFAQ/whileloops.html for more details.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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