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Hello,
can somebody give my quick example of building height_field
with i.e. function { x+z+sin(x+z) } (instead of loading it from .bmp).
Where can I read more about it in help ?
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#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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Rafal 'Raf256' Maj <raf### [at] raf256 com> wrote:
> can somebody give my quick example of building height_field
> with i.e. function { x+z+sin(x+z) } (instead of loading it from .bmp).
> Where can I read more about it in help ?
It is admittely hard to find (and this will probably be fixed). It's
in section 6.7.11.16 of the documentation.
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#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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