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Hi,
is it possible to use povray's objects and tracing capabilities, but
without povrays language and parser?
What I have in mind is to write a binding for a scripting language like
Ruby to use povray objects as objects in the programming language and
e.g. write functions in a scripting language.
regards
Hadmut
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Hadmut Danisch schrieb:
> is it possible to use povray's objects and tracing capabilities, but
> without povrays language and parser?
>
>
> What I have in mind is to write a binding for a scripting language like
> Ruby to use povray objects as objects in the programming language and
> e.g. write functions in a scripting language.
There are several answers to your question:
- No, POV-Ray does not provide a C API.
- POV-Ray is open source software, so you are free to replace the parser
with some other code to drive the engine, provided you can wrap your
head around it.
- According to POV-Ray's licensing terms, while you could hack up such a
binding for your private purposes, you may not distribute a version
including such an interface.
I reckon it will actually be a good deal easier to create POV-Ray SDL
scene files and launch POV-Ray to parse and render those. You wouldn't
be the first to do that however :-)
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clipka <ano### [at] anonymous org> wrote:
> - According to POV-Ray's licensing terms, while you could hack up such a
> binding for your private purposes, you may not distribute a version
> including such an interface.
Note that POV-Ray's license is bound to change at some point to be more
liberal about this.
--
- Warp
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