POV-Ray : Newsgroups : povray.newusers : Text muddy Server Time
30 Jul 2024 10:18:01 EDT (-0400)
  Text muddy (Message 1 to 4 of 4)  
From: Oleguer Vilella
Subject: Text muddy
Date: 18 Aug 2004 06:36:33
Message: <41233131@news.povray.org>
Hello again,

I have a new problem. I've put a text in a Pov-Ray picture, but in some
parts the text is muddy. The code is:
======================================
text {
ttf "timrom.ttf" "Wsc4" 0.1, 0
pigment { color Black }
scale 3.2
translate <230, -24.8, -10>
no_shadow
}
======================================
Have you got any ideas?

Best regards,
Oleguer


Post a reply to this message

From: ABX
Subject: Re: Text muddy
Date: 18 Aug 2004 06:44:29
Message: <tac6i09mj9m344u2p2ni4ua4arhel84ege@4ax.com>
On Wed, 18 Aug 2004 12:34:49 +0200, "Oleguer Vilella"
<ole### [at] infonegociocom> wrote:
> I have a new problem. I've put a text in a Pov-Ray picture, but in some
> parts the text is muddy.

What meaning do you mean in "muddy" ?


> The code is:
> ======================================
> text {
  (...)
> }
> ======================================
> Have you got any ideas?

If "muddy" means some broken appearance then you have to realise that
appearance of the objects within camera depends on:
a) camera placement, orientation and type
b) lighting in the scene
c) rest of objects

Your code showed only text itself. Hard to imagine how it should behave if we
do not have (minimal as possible but) complete scene.

Also note that color Black is usually something which leads to hiding edges
(you do not recognize what is fron,back,side,shadow) of the objects and then
it could make it hard for you to understand scene.

ABX


Post a reply to this message

From: Warp
Subject: Re: Text muddy
Date: 18 Aug 2004 10:48:54
Message: <41236c56@news.povray.org>
People will not be able to help you if you don't give a scene which
they can render and see the resulting images themselves. Thus providing
a small but complete renderable scene showing the problem is essential.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


Post a reply to this message

From: Oleguer Vilella
Subject: Re: Text muddy
Date: 18 Aug 2004 16:15:45
Message: <4123b8f1$1@news.povray.org>
Yes, I'm sorry. The problem was with the text.
I've solved. The problem was the antialias from the resolutution.

Thank you,
Oleguer



news:41236c56@news.povray.org...
>   People will not be able to help you if you don't give a scene which
> they can render and see the resulting images themselves. Thus providing
> a small but complete renderable scene showing the problem is essential.
>
> -- 
> #macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb
M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
> N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  -
Warp -


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.