|
![](/i/fill.gif) |
> Exactly. And some things like cylinders, unless they changed them
> recently only have position, rotation and scale. If they have since added
> the ability to correctly define the actually end points, then it may be
> time to check out the new version again (though maybe waiting until they
> fix the beta bugs...). A lot of stuff I tried to use it for where
> furniture and stuff where I needed to have a cylinder at an angle to
> provide a smoothed edge. I could never get them right. And like I said,
> why, if I already know the exactly locations, do I need a graphical
> design interface? The only thing they are good for is designing when you
> don't already have detailed plans for where each individual things will
> go when you are finished. For the few things I tried to do with it, I got
> quite irritated, but I must admit that the fact that I wasn't willing to
> pay for it at the time and thus couldn't complete my intended model
> anyway probably contributed to my annoyance. ;) lol
>
gotcha.
Post a reply to this message
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
neko <nek### [at] swirve com> wrote in message news:3e6e0ce3@news.povray.org...
> Hi,
>
> I've just started playing around with POV-Ray by going through the
tutorials
> (and being overwhelmed), but I'm really not a big fan of the concept of
> creating a scene using the SDL - is Moray a great way to use POV-Ray for
> creating scenes of any complexity? Are there any drawbacks to using Moray
> rather than POVRay by itself (apart from the shareware licence).
>
> My current plan is to get the hang of everything in the "Beginning
Tutorial"
> section (basic shapes, CSG, lighting etc) and see if I'm still enjoying
> myself!
>
> cheers,
>
> --
> cheers,
> neko_
>
>
I tried different models when SDL seemed to tough and none worked how I
wanted them to. SDL is definitly more powerful.
Post a reply to this message
|
![](/i/fill.gif) |