![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Ian J. Burgmyer <the### [at] mac com> wrote:
> Hmm, I thought AMD had Athlons as low as 500MHz.
You were right in thinking that, they had.
Lutz-Peter
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
on a side note - is there a way to distribute the rendering process amongst
several machines? I know that my mate did that for his university ray-tracer
project, but then again, POV is a whole different beast from your average
university ray tracer :)
cheers,
neko
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
neko wrote:
>
> on a side note - is there a way to distribute the rendering process amongst
> several machines?
http://www.it-berater.org/smpov.htm
--
Ken Tyler
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
in article 3e6a46d4@news.povray.org, Andries Steketee at
a.s### [at] zeelandnet nl wrote on 08-03-2003 15:46:
> Well i like to program in povray but when my scenes
> start to be a little complex, the render starts to
> need a real long time...
> Are there any patches or programmes to get it
> accelereted ?
> And does anyone knows if it runs faster in Linux
> or doesn't it matters if you run it on windows or linux.
> I use a AMD 500 with 256mb ram.
>
>
Using MegaPOV can speed up things too, depending on what you are rendering.
And pictures tend to look better too IMHO.
Jeroen
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On Fri, 14 Mar 2003 16:39:49 +0100, "nu:rotterdam - Jeroen de Haan"
<jer### [at] nurotterdam nl> wrote:
> Using MegaPOV can speed up things too, depending on what you are rendering.
> And pictures tend to look better too IMHO.
What version of MegaPOV you are reffering ?
ABX
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
nu:rotterdam - Jeroen de Haan <jer### [at] nurotterdam nl> wrote:
> And pictures tend to look better too IMHO.
What changes are there in MegaPov that makes it render scenes to look
better than the official version?
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |