POV-Ray : Newsgroups : povray.newusers : how to export anim scene from maya in poy-ray3.5 ?? Server Time
27 Dec 2024 02:45:35 EST (-0500)
  how to export anim scene from maya in poy-ray3.5 ?? (Message 1 to 4 of 4)  
From: dr100
Subject: how to export anim scene from maya in poy-ray3.5 ??
Date: 12 Jul 2002 08:48:40
Message: <3d2ed028@news.povray.org>
and then  render
2.how setup for animation to use radiocity?
thx!!
p.s. i am new user of pov-ray tnx! for help


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From: Tom Melly
Subject: Re: how to export anim scene from maya in poy-ray3.5 ??
Date: 12 Jul 2002 09:03:17
Message: <3d2ed395$1@news.povray.org>
"dr100" <dr1### [at] hihinethr> wrote in message news:3d2ed028@news.povray.org...
> and then  render
> 2.how setup for animation to use radiocity?
> thx!!
> p.s. i am new user of pov-ray tnx! for help
>

Hmm, IIRC using radiosity in anims. would be very problematic - the variation
between each frame would not be smooth.


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From: TinCanMan
Subject: Re: how to export anim scene from maya in poy-ray3.5 ??
Date: 12 Jul 2002 09:25:12
Message: <3d2ed8b8@news.povray.org>
"dr100" <dr1### [at] hihinethr> wrote in message
news:3d2ed028@news.povray.org...
> and then  render
> 2.how setup for animation to use radiocity?
> thx!!
> p.s. i am new user of pov-ray tnx! for help
>
Hello and welcome.

 I posted an animation about a month ago in p.b.a that used radiosity.
There was some discussion on it then as well.
The animation I did was with a moving camera and stationary objects.  With
moving objects, you need to calculate rad each time consuming a lot of
render time and the results will not bend smoothly from frame to frame
because of the nature in the way rad data is calculated.  The same is
essentially true for stationary objects if you recalculate rad each time.
The way I made the animation though was by first rendering a high quality
version of the scene with rad and use 'save_file'.  You need to make sure
that you can see as much of all the objects in the scene as possible.  The
camera view here does not need to be the same as that used for the animation
as the rad data isn't essentially related to the camera position, but rather
the objects and the scene themselves.  For my animation I placed the camera
in between the 4 spheres looking down and used the fisheye camera type and
placed no-shadow mirrors around the outside.  This maximixes the visibility
of all the objects in the scene.  Once this is run at high quality, remove
the mirrors, place the camera wherever you want and use the 'load_file'
option for rad.  The scene will use this data instead of recalculating every
time and since you are using the same data for each scene, the animation
should blend relatively smoothly.

-tgq


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From: Christoph Hormann
Subject: Re: how to export anim scene from maya in poy-ray3.5 ??
Date: 12 Jul 2002 10:20:50
Message: <3D2EE5C2.3A9AD259@gmx.de>
dr100 wrote:
> 
> and then  render
> 2.how setup for animation to use radiocity?
> thx!!
> p.s. i am new user of pov-ray tnx! for help

Hello and welcome.

Please read the postings in povray.announce.frequently-asked-questions
concerning cross posting.

Concerning your question, try searching this newsserver for 'maya' and you
will find these among other things:

Subject: what is the Mayaray?
Date: Mon, 26 Nov 2001 19:54:15 +0200
Newsgroups: povray.general
From: "khor" <ahm### [at] yahoocom>
news://news.povray.org/3c0281c1@news.povray.org
http://news.povray.org/3c0281c1@news.povray.org

Subject: Mayaray available for preview!!!
Date: Sat, 18 May 2002 17:51:17 +0300
Newsgroups: povray.general
From: "Ahmet Oktar" <ahm### [at] isbankcomtr>
news://news.povray.org/3ce66a67@news.povray.org
http://news.povray.org/3ce66a67@news.povray.org


Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 30 Jun. 2002 _____./\/^>_*_<^\/\.______


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