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"maheshtd" <mah### [at] onetelnetuk> wrote in message
news:3d18af20@news.povray.org...
> I created an still image in PovRay. The Render Window is 120 by 160 pixels
> wide, when i render the scene it looks fine but as soon i switch to higher
> screen size such as 320 by 340 pixels. The image in the scene becomes
> distorted and messy. Would I have to change the code for the new window
> size. How do i fix this problem.
Standard setting of the camera are defined for a 4 (width)x3(high) ratio of
the image. To render an other ratio, you should had a
right x*ImageWidth/ImageHeight
in your camera definition.
Remark: Pov is a really well documented software (at least the window
version I currently use), I encourage you to look inside it, it will answer
most of your questions, and while you browse the help, you will have many
(too many?) ideas for new pictures and movies. The answer to your question
can be found at
9.1.1 Tips and tricks to achieve useful things
in the doc, I have found it using "camera" in the search menu of the doc.
>
> Also the text casts a shadow how do i get rid of the shadow cast by the
> text. In case you were wondering it is a randering of a pool ball on a
green
> plane.
I don't know any solution using Pov 3.1. I think it is possible with MegaPov
0.7. It is possible with Pov3.5 adding
no_shadow
into the text statement.
Welcome to Pov.
Chaps.
>
> Thanks in advance.
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