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I think this should do the trick :
cylinder {
0, 2*y, .25
texture{
pigment{
spiral1 2
color_map{
[0.00 color rgb <1,0,.1>]
[0.50 color rgb <1,0,.1>]
[0.50 color rgb <.1,0,1>]
[1.00 color rgb <.1,0,1>]
}
}
normal{
average
normal_map{
[1.00 spiral1 2, 30 scallop_wave ]
[1.00 spiral1 -50, .1 scallop_wave]
}
}
rotate 90*x scale .1
}
}
"Dawn McKnight" <blu### [at] maccom> wrote in message
news:3D0### [at] maccom...
> Does anyone have a suggestion for how to model a wire-wrapped hilt with
> two colors of wire?
>
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