|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I have a model created in software other than PovRay. I can export it to Pov
and render a scene with it. I would like to know if there is an easy way to
render that model(object) as a wireframe object, when I render the scene.
Thanks,
Les
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Les Patterson wrote:
>
> I have a model created in software other than PovRay. I can export it to Pov
> and render a scene with it. I would like to know if there is an easy way to
> render that model(object) as a wireframe object, when I render the scene.
> Thanks,
> Les
Not as an option withing POV-Ray itself. I do seem to recall that 3DWin
has a wireframe output option but at the expense of creating tens of
thousands of cylinders to connect the vertice points. It creates HUGE files.
http://www.stmuc.com/thbaier/
--
Ken Tyler
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I recall doing that once with Warp's mesh compression tool and some of
his associated macros. Try his Page.
Ken wrote:
>
> Les Patterson wrote:
>
>>I have a model created in software other than PovRay. I can export it to Pov
>>and render a scene with it. I would like to know if there is an easy way to
>>render that model(object) as a wireframe object, when I render the scene.
>>Thanks,
>>Les
>>
>
> Not as an option withing POV-Ray itself. I do seem to recall that 3DWin
> has a wireframe output option but at the expense of creating tens of
> thousands of cylinders to connect the vertice points. It creates HUGE files.
>
> http://www.stmuc.com/thbaier/
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> I have a model created in software other than PovRay. I can export it to
Pov
> and render a scene with it. I would like to know if there is an easy way
to
> render that model(object) as a wireframe object, when I render the scene.
> Thanks,
> Les
It's not possible to create a wireframe with POV-Ray like a renderer does,
because the thickness of the lines will be less (or the lines disappear)
when the object is far away from the camera. A renderer always makes 1 pixel
lines.
Felix Wiemann
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thanks to everyone for the information. I'll check out Warp's page as
suggested.
Thanks again,
Les
Les Patterson <les### [at] txcybercom> wrote in message
news:3c618229@news.povray.org...
> I have a model created in software other than PovRay. I can export it to
Pov
> and render a scene with it. I would like to know if there is an easy way
to
> render that model(object) as a wireframe object, when I render the scene.
> Thanks,
> Les
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
http://www.geocities.com/ccolefax/pcm.html
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <3c62965e@news.povray.org>,
"Felix Wiemann" <Fel### [at] gmxnet> wrote:
> It's not possible to create a wireframe with POV-Ray like a renderer does,
> because the thickness of the lines will be less (or the lines disappear)
> when the object is far away from the camera. A renderer always makes 1 pixel
> lines.
Ahem...POV-Ray *is* a "renderer". A renderer is just a piece of software
that creates an image.
The previews you see in modellers are usually scanline renderers which
take a large number of triangles as input and draw them one by one on
the image. Since it already has the triangle data, it can easily just
draw lines for the triangle sides instead of drawing the whole triangle.
POV is a raytracer, and computes the image pixel by pixel, sending rays
into the scene and intersecting them with surfaces, which usually are
intersected directly instead of being reduced to triangles. There is no
way to know that a line pixel should be drawn, and an object just big
enough to cover a pixel at a certain distance is likely to get missed
and will either get fat or disappear as the distance changes, so
simulating a wireframe with textures of a bunch of cylinders still has
problems. It also won't be any faster than ordinary rendering, and the
only reason modellers use it is for speed.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |