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hello,
i'm still working on my scene with the light streaming in
thru a window and i finally put some T_GLASS1 glass
in it and its really dark. it goes from looking like noon
time outside to almost dark.
ok, i haven't dug into the actual code for the texture, but
being a newbie i'm likely to not perceive the problem
even when i do.
why would i be getting such a dark color out of something
thats commented as "simple clear glass"?
thank you, miker
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"MR" <a### [at] b net> wrote in message news:3c221198@news.povray.org...
> hello,
>
> i'm still working on my scene with the light streaming in
> thru a window and i finally put some T_GLASS1 glass
> in it and its really dark. it goes from looking like noon
> time outside to almost dark.
>
> ok, i haven't dug into the actual code for the texture, but
> being a newbie i'm likely to not perceive the problem
> even when i do.
>
> why would i be getting such a dark color out of something
> thats commented as "simple clear glass"?
>
> thank you, miker
>
t_glass1 has a filter value of .7, if your glass is fairly thick then you
should expect objects seen through it to be considerably darker. Try
thinner glass or a different texture (I always prefer to make my own when I
can).
-tgq
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MR wrote:
>
> hello,
>
> i'm still working on my scene with the light streaming in
> thru a window and i finally put some T_GLASS1 glass
> in it and its really dark. it goes from looking like noon
> time outside to almost dark.
'T_Glass2' should give completely clear glass, if you use Povray 3.5 try
the new glass finishes in 'glass.inc', they should lead to more realistic
results. Don't forget to use an interior with 'ior 1.5' or similar.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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In article <3c2213d0$1@news.povray.org>,
"Trevor Quayle" <Tin### [at] hotmail com> wrote:
> t_glass1 has a filter value of .7, if your glass is fairly thick then you
> should expect objects seen through it to be considerably darker. Try
> thinner glass or a different texture (I always prefer to make my own when I
> can).
The filter value is a surface attribute...the thickness of the glass
won't matter. The thickness would only matter if you are using
fade_distance or media.
--
--
Christopher James Huff <chr### [at] mac com>
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is there a way to post this glass.inc?
(a pov3.1 user)
Christoph Hormann wrote:
>
> 'T_Glass2' should give completely clear glass, if you use Povray 3.5 try
> the new glass finishes in 'glass.inc', they should lead to more realistic
> results. Don't forget to use an interior with 'ior 1.5' or similar.
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No. Fade_colour and fresnel reflections are used. Why don't you download POV 3.5??
Ah, I forgot, you're a Linux user...
*evil laughter*
Sorry I was just kidding. Be patient.
--
camera{location-2*z look_at.0}#local j=text{ttf"arial""JRG".2,0};
#local J=0;#while(J<10)#local R=0;#while(R<2)#local G=0;#while(G<1)
#if(inside(j,R*x+G*y+.1*z))object{j scale.025translate(R-1)*x+(G-J
/20)*y-J/40*z pigment{rgb+x+J/10*y}finish{ambient 1}}#debug"O"#else#debug" "
#end#local G=G+.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov
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