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|  |  | How can I make the beam of light solid - code follows
light_source {
  <-0, 5, 0>
  color rgb <1,1,1>*30
  spotlight
  cylinder
  point_at <0, -10, 0>
  radius .5                // hotspot (inner, in degrees)
  tightness 10            // tightness of falloff (1...100) lower is softer,
higher is tighter
  falloff 3               // intensity falloff radius (outer, in degrees)
   media_interaction on
}
cylinder{y*-10,y*10,1//was2
  pigment {color rgbt 1}
 interior{
  media{
  scattering{1,1 extinction .125}
      method 3
      samples 20,100
      intervals 10
      }
  }
   hollow
}
Mick
Post a reply to this message
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|  |  | On Sat, 10 Nov 2001 14:50:51 -0000, Mick Hazelgrove wrote:
>How can I make the beam of light solid - code follows
>   hollow
Don't make it hollow to start with. something like
colour rgb 1 transmit 0.75, make it a bit ambient and
you can do away with the media. 
--
Cheers
Steve              email mailto:ste### [at] zeropps uklinux  net
%HAV-A-NICEDAY Error not enough coffee  0 pps. 
web http://www.zeropps.uklinux.net/
or  http://start.at/zero-pps
  3:02pm  up 33 days,  6:45,  1 user,  load average: 1.01, 1.04, 1.03 Post a reply to this message
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|  |  | Scattering much depends on the surrounding environment, the code you posted
here looks solid in all my tests.
BTW if you use a cylinder bigger than the light beam (with non-zero
extinction) you will see the bigger cylinder absorbing part of the
background.
--
Jonathan.
"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet  co  uk> ha scritto nel messaggio
news:3bed3e61@news.povray.org...
> How can I make the beam of light solid - code follows
>
> light_source {
>   <-0, 5, 0>
>   color rgb <1,1,1>*30
>   spotlight
>   cylinder
>   point_at <0, -10, 0>
>   radius .5                // hotspot (inner, in degrees)
>   tightness 10            // tightness of falloff (1...100) lower is
softer,
> higher is tighter
>   falloff 3               // intensity falloff radius (outer, in degrees)
>    media_interaction on
> }
> cylinder{y*-10,y*10,1//was2
>   pigment {color rgbt 1}
>  interior{
>   media{
>   scattering{1,1 extinction .125}
>       method 3
>       samples 20,100
>       intervals 10
>       }
>   }
>    hollow
> }
>
> Mick
>
> Post a reply to this message
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