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Hi, I am looking for info on real world ligths, preverabaly in relation
to POV-ray.
For example, how do I place lights in an object, and have them put out as
much light as a reall 60w light bulb? or a 500w halogen spotlight?
And then, renderthem in an outdoor/indoor sceen ith a single light acting
as the sun etc etc...
Have I been clear?
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Rob Brown-Bayliss
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"Rob Brown-Bayliss" <on_### [at] clearnetnz> wrote in message
news:3bbe9189@news.povray.org...
> Hi, I am looking for info on real world ligths, preverabaly in relation
> to POV-ray.
>
> For example, how do I place lights in an object, and have them put out as
> much light as a reall 60w light bulb? or a 500w halogen spotlight?
>
> And then, renderthem in an outdoor/indoor sceen ith a single light acting
> as the sun etc etc...
Well, the light sources are much like the coordinate units in that it's all
relative. There has been a units.inc made before and I think possibly a
lumens.inc or similar thing might exist (I sure thought there was such a
thing anyway).
All you'd need to do really is base it all on candlepower or lumens, for
example, and use fade_power. Although that might not be entirely feasible
because POV-Ray isn't thoroughly able to mimic reality, FAIK.
I tried searching for this and all I came up with is the thread at p.t.s-f
with colors for various sources and a little talk besides:
http://news.povray.org/39c3f0b2@news.povray.org
I didn't find anything POV related on the 'net.
Bob H.
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