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13 Nov 2024 01:50:42 EST (-0500)
  strange blobs (Message 1 to 3 of 3)  
From: Nekar Xenos
Subject: strange blobs
Date: 21 Sep 2001 05:39:52
Message: <3bab0ae8@news.povray.org>
I'm modelling a car in Pov 3.5 Beta 2 and I'm getting asymmetrical blobs where
I'm expecting it to be symmetrical. Am I missing something somewhere?

See post at p.b.s-f.

Thanks,

--
- Nekar


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From: Bob H 
Subject: Re: strange blobs
Date: 21 Sep 2001 06:38:19
Message: <3bab189b$1@news.povray.org>
"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3bab0ae8@news.povray.org...
> I'm modelling a car in Pov 3.5 Beta 2 and I'm getting asymmetrical blobs
where
> I'm expecting it to be symmetrical. Am I missing something somewhere?
>
> See post at p.b.s-f.

Perhaps the strain of blobbing is getting to you  :-)

I came up with this:


#declare rearlights = blob{threshold 1
  sphere { <0, 0, 0>, StrengthVal, 20
         scale <.3,1.4,1.8>/1.33 rotate <0,30,40> translate <8.5,.4,-3>}
  sphere { <0, 0, 0>, StrengthVal, 20
         scale <.3,1.4,1.8>/1.33 rotate <0,-30,40>  translate <8.5,.4,3>}
  sphere { <0, 0, 0>, StrengthVal, -20
         scale <3,2,1> rotate <10,30,60>  translate <8.5,3,-4>}
  sphere { <0, 0, 0>, StrengthVal, -20
         scale <3,2,1> rotate <-10,-30,60>  translate <8.5,3,4>}
                           }

It just looked to me like you were using very nonsymmetrical numbers in
there so I just symmetried (?) them into what looked good to me.  You'll no
doubt need to go back into it yourself and adjust again.

The car is coming along nicely.

Bob H.


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From: Nekar Xenos
Subject: Re: strange blobs
Date: 21 Sep 2001 06:41:38
Message: <3bab1962@news.povray.org>
"Bob H." <omn### [at] msncom> wrote in message
news:3bab189b$1@news.povray.org...
> "Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
> news:3bab0ae8@news.povray.org...
> > I'm modelling a car in Pov 3.5 Beta 2 and I'm getting asymmetrical blobs
> where
> > I'm expecting it to be symmetrical. Am I missing something somewhere?
> >
> > See post at p.b.s-f.
>
> Perhaps the strain of blobbing is getting to you  :-)
>
> I came up with this:
>
>
> #declare rearlights = blob{threshold 1
>   sphere { <0, 0, 0>, StrengthVal, 20
>          scale <.3,1.4,1.8>/1.33 rotate <0,30,40> translate <8.5,.4,-3>}
>   sphere { <0, 0, 0>, StrengthVal, 20
>          scale <.3,1.4,1.8>/1.33 rotate <0,-30,40>  translate <8.5,.4,3>}
>   sphere { <0, 0, 0>, StrengthVal, -20
>          scale <3,2,1> rotate <10,30,60>  translate <8.5,3,-4>}
>   sphere { <0, 0, 0>, StrengthVal, -20
>          scale <3,2,1> rotate <-10,-30,60>  translate <8.5,3,4>}
>                            }
>
> It just looked to me like you were using very nonsymmetrical numbers in
> there so I just symmetried (?) them into what looked good to me.  You'll no
> doubt need to go back into it yourself and adjust again.

Thanks Bob, I'll take a look at it.

>
> The car is coming along nicely.

This is just a part of the rear.

Regards,

- Nekar


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