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5 Nov 2024 03:16:16 EST (-0500)
  Interior of a Beer glas (Message 1 to 10 of 10)  
From: Robert Günther
Subject: Interior of a Beer glas
Date: 6 Apr 2001 08:08:08
Message: <3ACDB1CE.6EE82243@exmail.de>
Hi,
i`ve modeled a beer glas with moray, using a rotational sweep. Now i
want to fil it with something, beer for instance ;). Do i have to model
the correct counterpart of the interior of the glas and give it the
desired texture, or is there an easier way to do this? As far as i know,
csg doesn`t work with this kind of objects (sweeps).

Hope, this is the right group, I think it is not moray specific.


best wishes,

Robert


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From: Robert Günther
Subject: Re: Interior of a Beer glas
Date: 6 Apr 2001 10:09:08
Message: <3ACDCE2A.152D5EE6@exmail.de>
See picture in p.b.i


Robert


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From: Tom Melly
Subject: Re: Interior of a Beer glas
Date: 6 Apr 2001 12:33:07
Message: <3acdefc3$1@news.povray.org>

news:3ACDB1CE.6EE82243@exmail.de...
>

Is the shape a lathe, a SOR or something else?

If a lathe, then just fill it with a smaller copy of the same object after
differencing out the stem.

Not sure about SORs (or "something else" needless to say).


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From: Tom Melly
Subject: Re: Interior of a Beer glas
Date: 6 Apr 2001 12:35:21
Message: <3acdf049@news.povray.org>
"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3acdefc3$1@news.povray.org...

... woops, misleading advice. You will need a solid version of your glass. I
would suggest editing a copy of your glass by hand in pov (assuming it's a
lathe).


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From: Chris Huff
Subject: Re: Interior of a Beer glas
Date: 6 Apr 2001 13:47:39
Message: <chrishuff-53C71C.12474006042001@news.povray.org>
In article <3ACDB1CE.6EE82243@exmail.de>, Robert Gunther 
<rgu### [at] exmailde> wrote:

> i`ve modeled a beer glas with moray, using a rotational sweep. Now i
> want to fil it with something, beer for instance ;). Do i have to model
> the correct counterpart of the interior of the glas and give it the
> desired texture, or is there an easier way to do this? As far as i know,
> csg doesn`t work with this kind of objects (sweeps).

If Moray outputs a sor or lathe object for its "sweep", CSG will work 
fine.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Margus Ramst
Subject: Re: Interior of a Beer glas
Date: 6 Apr 2001 19:12:31
Message: <3ace4d5f$1@news.povray.org>


> Hi,
> i`ve modeled a beer glas with moray, using a rotational sweep. Now i want
> to fil it with something, beer for instance ;). Do i have to model the
> correct counterpart of the interior of the glas and give it the desired
> texture, or is there an easier way to do this? As far as i know, csg
> doesn`t work with this kind of objects (sweeps).
> 
> 
Couldn't you make a copy of your glass object, and then edit the contour
spline, i.e. removing all part except the inner surface that in the case of
wine would touch the glass. Then you could add a "cap" to this trimmed
object and voila, you should have your wine! Next you should scale the wine
object either a bit larger or smaller so it doesn't coincide with the glass
surface (I've found that scaling it slightly bigger gives more realistic
effects).
I can't test this in moray, but I've done it with other modelling packages
and hand-coded POV, so in principle it works.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Home page http://www.hot.ee/margusrt


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From: Robert Günther
Subject: Re: Interior of a Beer glas
Date: 7 Apr 2001 06:39:43
Message: <3ACEEE97.1921C777@exmail.de>
>
> >
> Couldn't you make a copy of your glass object, and then edit the contour
> spline, i.e. removing all part except the inner surface that in the case of
> wine would touch the glass. Then you could add a "cap" to this trimmed
> object and voila, you should have your wine! Next you should scale the wine
> object either a bit larger or smaller so it doesn't coincide with the glass
> surface (I've found that scaling it slightly bigger gives more realistic
> effects).
> I can't test this in moray, but I've done it with other modelling packages
> and hand-coded POV, so in principle it works.
>
> --
> Margus Ramst
>

Thanks, Margus,
that`s the way i've done it now and it seems to work. Rendering is very, very
slow :(

Robert


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From: Robert Günther
Subject: Re: Interior of a Beer glas
Date: 7 Apr 2001 06:40:56
Message: <3ACEEEE0.ED35F526@exmail.de>
Tom Melly schrieb:


> news:3ACDB1CE.6EE82243@exmail.de...
> >
>
> Is the shape a lathe, a SOR or something else?
>
> If a lathe, then just fill it with a smaller copy of the same object after
> differencing out the stem.
>
> Not sure about SORs (or "something else" needless to say).

Sorry, but what is SOR?
BTW, moray exports the sweep as triangle raws.

Robert


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From: Robert Günther
Subject: Re: Interior of a Beer glas
Date: 7 Apr 2001 13:13:05
Message: <3ACF4AC8.4CCC276D@exmail.de>
>
> Sorry, but what is SOR?
>

Oops, have to read the manual a little bit more often.

SOR: surface of revolution

I apologize,

Robert


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From: Margus Ramst
Subject: Re: Interior of a Beer glas
Date: 7 Apr 2001 18:25:29
Message: <3acf93d9$1@news.povray.org>


> Thanks, Margus,
> that`s the way i've done it now and it seems to work. Rendering is very,
> very slow :(
> 

It's supposed to be, I'm afraid... Multiple nested transparent & reflecting
surfaces are that way.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Home page http://www.hot.ee/margusrt


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