POV-Ray : Newsgroups : povray.newusers : Help me.... Server Time
13 Nov 2024 07:24:21 EST (-0500)
  Help me.... (Message 1 to 6 of 6)  
From: Jeremy W 
Subject: Help me....
Date: 19 Dec 2000 06:53:37
Message: <3a3f4c41@news.povray.org>
Could someone teach me the very basics of making 3D images with POV-Ray?
Like how to use the scripts, make cubes....

-Jeremy W.


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From: Christoph Hormann
Subject: Re: Help me....
Date: 19 Dec 2000 08:05:49
Message: <3A3F5D26.59C9E43A@gmx.de>
"Jeremy W." wrote:
> 
> Could someone teach me the very basics of making 3D images with POV-Ray?
> Like how to use the scripts, make cubes....
> 

The Povray documentation contains a very good beginners section so it
would be a good point to start with,  if you are searching for something
additional try Ken's links in: http://www.povray.org/links/

If there are things unclear in the docu, feel free to ask specific
questions in this group.  

BTW, please don't post the same message in several groups.  The posting
guidelines for these groups are in
povray.announce.frequently-asked-questions

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Tom Melly
Subject: Re: Help me....
Date: 19 Dec 2000 08:53:00
Message: <3a3f683c$1@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3A3F5D26.59C9E43A@gmx.de...
>
> "Jeremy W." wrote:
> >
<SNIP>

.... and please note that it is an established tradition that your first
render should be a reflective sphere resting on a checkered plane.


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From: Josh English
Subject: Re: Help me....
Date: 19 Dec 2000 11:41:47
Message: <3A3F8FDF.D5E3E740@spiritone.com>
Welcome to the wonderful world of POV-Ray and it's users! I will pull a
random startup tutorial out of my hat... and point you towards:

http://www.geocities.com/SiliconValley/Haven/9526/nets3/intro.htm

This site should hopefully give you a few ideas of how POV-Ray works. There
are also several example scenes that are included in the POV-Ray download
that provide you with an example on how to make each of the basic shapes.
Once you have a little foundation under your belt, we are more than happy to
give you advice from how to script a complex scene to basic indentation
patterns in your source file.

Please don't be offended by "Read the manual" responses here, but they are
common, we only mean that it is not the biggest language out there, but it
is hard to take someone with no previous raytracing or 3d experience (If
that is the category you fall in, you may have some experience, which will
help) to their first scene. Imagine teaching someone to drive, when that
person has never seen a car before. It becomes very difficult to start.

Good luck, and I hope to see something from you in PBI.

Josh

"Jeremy W." wrote:

> Could someone teach me the very basics of making 3D images with POV-Ray?
> Like how to use the scripts, make cubes....
>
> -Jeremy W.

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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From: Bob H 
Subject: Re: Help me....
Date: 19 Dec 2000 13:07:26
Message: <3a3fa3de@news.povray.org>
Fabien HENON has started putting a tutorial together and can be see at the
povray.binaries.tutorials group.  Very recent too.
The absolute basics for now might be best seen at the Online POV-Ray Tutorial
site: http://library.thinkquest.org/3285/
It's not real up-to-date anymore but most any typical thing shown there is
still valid for POV-Ray 3.1, only atmosphere and halo are now 'media' and
refraction and other such things have become 'interior' keywords.
For the basic language it's good.  As will be Fabien's apparently.

Bob H.

"Jeremy W." <bof### [at] hotmailcom> wrote in message
news:3a3f4c41@news.povray.org...
> Could someone teach me the very basics of making 3D images with POV-Ray?
> Like how to use the scripts, make cubes....


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From: lemieuxsimon
Subject: Re: Help me....
Date: 19 Dec 2000 15:23:10
Message: <3A3FC429.E9728CBA@yahoo.com>
> .... and please note that it is an established tradition that your first
> render should be a reflective sphere resting on a checkered plane.

LOL...


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