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Hi there,
I was wondering if there was such thing as a manual for povray 3.5 or
atleast some documentation about the functions that were added to povray
since povray 3.1??
Thanks,
Simon
--
"Neuromancer," the boy said. "The lane to the land of the
dead. Where you are, my friend. I call up the dead. But no,
my friend, I am the dead, and their land." (William Gibson)
-- Simon Lemieux (Rei### [at] Sympaticoca)
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> I was wondering if there was such thing as a manual for povray 3.5 or
> atleast some documentation about the functions that were added to povray
> since povray 3.1??
Povray Help 1.2: New Features
Don't you find the help?
Regards,
Florian
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> Povray Help 1.2: New Features
Better 2.6: What's new in Povray 3.5?
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In article <3D1314F2.212BF709@sympatico.ca> , Simon Lemieux
<Rei### [at] sympaticoca> wrote:
> I was wondering if there was such thing as a manual for povray 3.5 or
> atleast some documentation about the functions that were added to povray
> since povray 3.1??
Did you take a look at the documentation that comes with each and every beta
version?
Did you think it is always included for fun and all those reporting mistakes
in the docs in povray.beta-test do so for the 3.1 documentation? ;-)
If this doesn't answer your question I suppose you have to reword it because
then I don't understand it?!?
Thorsten
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> > Povray Help 1.2: New Features
> Better 2.6: What's new in Povray 3.5?
I'm very sorry for this very new user question, but at first I though
povray3.5 for linux didn't come with documentation simply because there
was no directories named "doc" or something like that, instead it was
named "povray-3.4.99.5" inside my pov archive... anyway, the html
manual is very neat and I've been able to find exactly what I was
looking for!
One very simple question about "trace", quoting the manual: "If the ray
hits the specified object, this function returns the coordinate where
the ray intersected the object." But what if there is more than one
intersection? Does it returns the first intersection?
Thanks a lot!
Simon
--
"Neuromancer," the boy said. "The lane to the land of the
dead. Where you are, my friend. I call up the dead. But no,
my friend, I am the dead, and their land." (William Gibson)
-- Simon Lemieux (Rei### [at] Sympaticoca)
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Simon Lemieux <Rei### [at] sympaticoca> wrote:
> But what if there is more than one
> intersection? Does it returns the first intersection?
Yes, it returns the closest intersection.
If you want to find them all, trace again starting from the first
intersection point and in the same direction. Do this until it doesn't
hit the object anymore.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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> Yes, it returns the closest intersection.
> If you want to find them all, trace again starting from the first
> intersection point and in the same direction. Do this until it doesn't
> hit the object anymore.
Good, thanks Warp, that's what I had in mind! ;)
Simon
--
"Neuromancer," the boy said. "The lane to the land of the
dead. Where you are, my friend. I call up the dead. But no,
my friend, I am the dead, and their land." (William Gibson)
-- Simon Lemieux (Rei### [at] Sympaticoca)
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