POV-Ray : Newsgroups : povray.newusers : Testing pictures of animation Server Time
4 Nov 2024 17:41:58 EST (-0500)
  Testing pictures of animation (Message 1 to 5 of 5)  
From: Martin Thoma
Subject: Testing pictures of animation
Date: 30 Nov 2001 09:17:35
Message: <3C0794BB.604598E0@radiok2r.de>
Hello!

I want to make an animation with different objects- and
camera-positions. Whats the best way to test siglne pictures out of the
animation? Okay, you could edit povray.ini and then redeclare the
animation-variables:
Initial_Frame = 10
Final_Frame = 10
Initial_Clock = 0.5
Final_Clock = 0.5

Is there a more comfortable way to do this?

Martin


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From: Jan Walzer
Subject: Re: Testing pictures of animation
Date: 30 Nov 2001 09:31:16
Message: <3c079834$1@news.povray.org>
... maybe use the commandline-switch "+k" ....
after this you can specify the clockvalue ...

that's how I do it ...

--
Jan Walzer <jan### [at] lzernet>


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From: bob h
Subject: Re: Testing pictures of animation
Date: 30 Nov 2001 12:17:31
Message: <3c07bf2b@news.povray.org>
"Martin Thoma" <mar### [at] radiok2rde> wrote in message
news:3C0794BB.604598E0@radiok2r.de...
>
> I want to make an animation with different objects- and
> camera-positions. Whats the best way to test siglne pictures out of the
> animation? Okay, you could edit povray.ini and then redeclare the
> animation-variables:
> Initial_Frame = 10
> Final_Frame = 10
> Initial_Clock = 0.5
> Final_Clock = 0.5
>
> Is there a more comfortable way to do this?

I either use a custom ini file which has:

Subset_Start_Frame=10
Subset_End_Frame=10

along with the usual stuff and leave it in the editor while I make changes.
If you wanted to go with command line instead they would be +sf10 +ef10.
You can even choose to use a fraction, or percentage, of the whole by using
numbers 0.0 to 1.0


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From: Josh English
Subject: Re: Testing pictures of animation
Date: 30 Nov 2001 13:30:40
Message: <3C07D051.2E3C144@spiritone.com>
Martin Thoma wrote:
> 
> Hello!
> 
> I want to make an animation with different objects- and
> camera-positions. Whats the best way to test siglne pictures out of the
> animation? Okay, you could edit povray.ini and then redeclare the
> animation-variables:
> Initial_Frame = 10
> Final_Frame = 10
> Initial_Clock = 0.5
> Final_Clock = 0.5
> 
> Is there a more comfortable way to do this?
> 
> Martin

I usually replace the clock variable in various places in my script.

#declare Camera_Clock = 0; // or any value, or clock

then I can render any moment in time of my animation without turning
animation on.

SInce I tend to manipulate the clock variable a lot in an animation,
this works best for me.

Josh English


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From: John VanSickle
Subject: Re: Testing pictures of animation
Date: 30 Nov 2001 13:45:32
Message: <3C07D47B.540FA855@hotmail.com>
Martin Thoma wrote:
> 
> Hello!
> 
> I want to make an animation with different objects- and
> camera-positions. Whats the best way to test siglne pictures out of
> the animation? Okay, you could edit povray.ini and then redeclare the
> animation-variables:
> Initial_Frame = 10
> Final_Frame = 10
> Initial_Clock = 0.5
> Final_Clock = 0.5
> 
> Is there a more comfortable way to do this?
> 
> Martin

I use three .INI files:

final.ini is for doing final renderings (antialiasing on, pic size is
  320x240)

still.ini is for doing tests of individual shots (antialiasing is off,
  pic size is 512x384)

test.ini is for animation tests (antialiasing is off, pic size is
  320x240)

This makes it easy to stop the final rendering when I get the machine
back from the wife, do some modelling, some test renders, and then
resume the final rendering where I left off, when I go to bed.

Regards,
John
-- 
ICQ: 46085459


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