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Okay, I'll probably finish this game all in one night as usual. At least for
gameplay and interface. Then I'll work out with the sounds...
But I've been trying to make a good POV-Ray snake, and all I could do is the
head after a few hours of play with the blob, then I tried adding the body with
blobed cylinders and it would never give the results I would like to...
I think I'll try making a straight snake then cut it into pieces and curve these
parts using Chris' bend #include file...
But I was wondering as for tricks hints, since I was thinking on animating it,
for the movement, and other things like when it eats a chunk of food, or when it
crashes on a rock (I thought about making the snake go Inside-out and eat itself
when it collision with something, so it Never stops moving and you don't see it
clearly when it loses some length unit in the process ;)...
Any documentation or tutorial for making such kind of object would be very
appreciated!
Thanks,
Simon
--
|| 'How do you know I'm mad?' said Alice.
|| 'You must be,' said the Cat, 'or you wouldn't have come here.'
--
Simon Lemieux (lem### [at] yahoocom)
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in news:3B1E92E4.212A99C7@yahoo.com Simon Lemieux wrote:
> Any documentation or tutorial for making such kind of object would
> be very appreciated!
>
For modeling the snake you could have a look at Striscia
http://members.nbci.com/dvarrazzo/
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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> For modeling the snake you could have a look at Striscia
> http://members.nbci.com/dvarrazzo/
A spline editor, sounds good to me, although, I will have to animate the snake
in movement, it talked about a "path" line, could I move this line with simple
sinusoidal look?
Thanks!
--
|| 'How do you know I'm mad?' said Alice.
|| 'You must be,' said the Cat, 'or you wouldn't have come here.'
--
Simon Lemieux (lem### [at] yahoocom)
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in news:3B1EB8AF.FF77EA7E@yahoo.com Simon Lemieux wrote:
> it talked about a "path" line, could I move this line with simple
> sinusoidal look?
You'll probably need to build a macro that generates the path.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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ingo wrote:
>
> in news:3B1EB8AF.FF77EA7E@yahoo.com Simon Lemieux wrote:
>
> > it talked about a "path" line, could I move this line with simple
> > sinusoidal look?
>
> You'll probably need to build a macro that generates the path.
Unfortunately, I've been trying to access the sambles and download page but
netscape crashes everytime I load that site... Odd... I'll have to go with
plain old Lynx!
Ok, so it's possible, can it also curve an object following this path line?
Because I really think making a straight snake will be easy and very nice (well,
easy, you know...)...
Thanks!
--
|| 'How do you know I'm mad?' said Alice.
|| 'You must be,' said the Cat, 'or you wouldn't have come here.'
--
Simon Lemieux (lem### [at] yahoocom)
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"Simon Lemieux" <lem### [at] yahoocom> wrote:
> Okay, I'll probably finish this game all in one night as usual. At least
for
> gameplay and interface. Then I'll work out with the sounds...
>
> But I've been trying to make a good POV-Ray snake, and all I could do is
the
> head after a few hours of play with the blob, then I tried adding the body
with
> blobed cylinders and it would never give the results I would like to...
>
> I think I'll try making a straight snake then cut it into pieces and curve
these
> parts using Chris' bend #include file...
>
> But I was wondering as for tricks hints, since I was thinking on animating
it,
> for the movement, and other things like when it eats a chunk of food, or
when it
> crashes on a rock (I thought about making the snake go Inside-out and eat
itself
> when it collision with something, so it Never stops moving and you don't
see it
> clearly when it loses some length unit in the process ;)...
>
> Any documentation or tutorial for making such kind of object would be very
> appreciated!
The Object Bender will allow you to (relatively) smoothly bend/twist your
object and its texture, no matter how you construct it. As an alternative,
though, the Spline Macro File might give you (literally!) more flexibility:
http://www.geocities.com/ccolefax/spline/
You should be able to create a blob spline object that gives a very smooth
surface, blending the texture as it follows the snake's body (and please
feel free to email any questions or cries for help...).
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