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Hi,
I just made my first OpenGL game, I called it InfinityTron and I haven't
released it yet (still got some bugs to fix), but it is mostly a remake of the
Classic Tron, and I have a few textures I made with povray, but I had some
difficulties:
For rendering textures, I like to use an ambient lighting so the texture can
be repeated without problems. I also like to use an orthographic camera, so the
image on the borders is not angled and can be repeated again with no problems,
however, I have some trouble figuring how to use the orthographic camera...
Say I want to draw a 128x128 image, I will tell that to povray when rendering.
Say I want the image to go from xy:(-1, -1) to xy:(1,1) I would use:
camera {
orthographic
right 1 // or 2? or what?
up 1 // or 2/ or what?
location theLoc
look_at theLookat
}
If I try rendering a box { -1, 1 }, it is full screen, however to have the full
box in the image I have to set the box to something like scale 0.56 or something
like that...
I think something is not right...
Have any ideas?
Thanks,
Simon
--
+-------------------------+----------------------------------+
| Simon Lemieux | http://www.666Mhz.net |
| Email : Sin### [at] 666Mhznet | Povray and OpenGL Gallery |
+-------------------------+----------------------------------+
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up and right need to be vectors, not just numbers. I use this:
camera {
orthographic
direction -y
right x
up z
location <0,1000,0>
}
// plane for textures:
plane{
y, 0
texture {
// whatever, from -1 to +1
}
}
--
Tek
http://www.evilsuperbrain.com
Simon Lemieux <lem### [at] yahoocom> wrote in message
news:3AAFF1EB.E4BD0460@yahoo.com...
> Hi,
> I just made my first OpenGL game, I called it InfinityTron and I haven't
> released it yet (still got some bugs to fix), but it is mostly a remake of
the
> Classic Tron, and I have a few textures I made with povray, but I had some
> difficulties:
>
> For rendering textures, I like to use an ambient lighting so the texture
can
> be repeated without problems. I also like to use an orthographic camera,
so the
> image on the borders is not angled and can be repeated again with no
problems,
> however, I have some trouble figuring how to use the orthographic
camera...
>
> Say I want to draw a 128x128 image, I will tell that to povray when
rendering.
> Say I want the image to go from xy:(-1, -1) to xy:(1,1) I would use:
> camera
> orthographic
> right 1 // or 2? or what?
> up 1 // or 2/ or what?
> location theLoc
> look_at theLookat
> }
>
> If I try rendering a box { -1, 1 }, it is full screen, however to have the
full
> box in the image I have to set the box to something like scale 0.56 or
something
> like that...
>
> I think something is not right...
>
> Have any ideas?
> Thanks,
> Simon
> --
> +-------------------------+----------------------------------+
> | Simon Lemieux | http://www.666Mhz.net |
> | Email : Sin### [at] 666Mhznet | Povray and OpenGL Gallery |
> +-------------------------+----------------------------------+
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Tekno Frannansa wrote:
> up and right need to be vectors, not just numbers. I use this:
>
> camera {
> orthographic
>
> direction -y
> right x
> up z
>
> location <0,1000,0>
> }
This camera looks like it should crash, since the default look_at is <0,0,0>.
I would use location <0,0,-4> direction z right x up y myself, and have a plane
z 0 for my texture.
Josh
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