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Hi folks:
I just finished rendering this little file as a Quicktime Movie, [Start
- 1, End - 50, Frames - 50] and everything worked ok except for the
skysphere, which jumps around like TV static. Is there an easy way to
minimize this effect?
Thanks,
--Brandan
--------------Begin Scene File----------------
// Persistence of Vision Ray Tracer Scene Description File
// File: .pov
// Vers: 3.1
// Desc: Earth/Moon Flyby
// Date: 10/28/00
// Auth: Brandan Whearty
// ==== Standard POV-Ray Includes ====
#include "colors.inc" // Standard Color definitions
#include "textures.inc" // Standard Texture definitions
#include "metals.inc" // Standard Metal definintions
camera
{ location <(-1.5+(clock*3)) ,-.03 ,-.08>
look_at <0.0 , 0.0 , 0.0>}
// SUN
light_source
{ 0*x
color rgb<1,1,1> // light's color
translate <100, 1,-500>
}
// STARFIELD
sky_sphere
{
pigment {
granite
color_map {
[0.72 rgb 0.00 ]
[0.72 rgb 0.20 ]
[0.75 rgb 0.00 ]
[0.78 rgb 0.60 ]
[0.81 rgb 0.00 ]
[0.85 rgb 0.05 ]
[0.91 rgb 1.00 ]
[0.91 rgb 0.00 ]
}
scale .0015
}
}
// MOON
sphere {<0,0,0> 3
scale .5
translate <10,0,0>
no_shadow
texture{
pigment {
agate
color_map {
[0.0 color Grey]
[0.2 color <1,1,1>]
[0.4 color LightGrey]
[0.6 color Grey]
[0.8 color<.3,.3,.3>]
[0.9 color Grey]
}
scale .3
turbulence 0
}
finish {ambient 0 diffuse 2}
}}
// EARTH LIKE PLANET
sphere {<0,0,0> 3
translate <-10,0,0>
texture{
pigment {
granite
color_map {
[0.0 color Brown]
[0.2 color DarkGreen]
[0.3 color DarkBrown]
[0.4 color DarkGreen]
[0.45 color Blue]
[0.6 color Blue]
[0.7 color Blue]
}
scale 6
turbulence 0
}
finish {ambient .1 diffuse 2}
}}
// EARTH LIKE PLANET CLOUD COVER
sphere {<0,0,0> 3.1
translate <-10,0,0>
texture{
pigment {
agate
color_map {
[0.0 color rgbf <1,1,1,1>]
[0.2 color rgbf <1,1,1,0>]
[0.5 color <1,1,1,1>]
[0.6 color <1,1,1,0>]
[0.8 color <1,1,1,1>]
[0.9 color <1,1,1,0>]
[0.92 color <1,1,1,1>]
}
scale 10
turbulence 2
}
finish {ambient .2 diffuse 2}
}}
// SPACE SHIP
#macro Hull()
union{
union {
cylinder{ <-3,0,0> <2,0,0> 1}
sphere {<-3,0,0> 1}
pigment {P_Chrome5}
finish {F_MetalA}
scale <1,.5,1>
}
sphere{ <-3,.5,0> .5
scale <1,1,1>
pigment {color Blue}
finish {reflection .5}
}
}
#end // Hull
#macro Engine(EngineOffSet)
union{
difference {
union {
cylinder{<0,0,0> <3,0,0> 1}
sphere{<0,0,0> 1}
box{<1,-0,-.1> <3,1.5,.1>}
box{<1,1.5,.1> <0,0,-.1>
rotate 45*z
translate <1.3,-.2,0>
}
translate<0,0,EngineOffSet>
pigment {P_Chrome5}
finish{F_MetalA}
}
sphere{<3,0,0> .7
translate <0,0,EngineOffSet>
pigment {color rgb <1,.25,0>}
finish {ambient 1}
}
plane {y,1.5
inverse}
plane {y,-1.5}
}
}
#end // Engine
object {
union {
Hull()
Engine(1.5)
Engine(-1.5)
}
scale<2,1,1>
scale<.005,.005,.005>
}
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