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13 Nov 2024 17:48:30 EST (-0500)
  pipe (Message 1 to 10 of 10)  
From:
Subject: pipe
Date: 16 Sep 2000 19:16:48
Message: <39c3ff60@news.povray.org>
does anyone know how to make a bent cylinder I am trying to make a bent pipe
with different angles in it


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From: Peter Popov
Subject: Re: pipe
Date: 16 Sep 2000 22:09:00
Message: <4m98ssojai0n8svjfiol3uao31n9tg0aon@4ax.com>

<fir### [at] hotmailcom> wrote:

>does anyone know how to make a bent cylinder I am trying to make a bent pipe
>with different angles in it

Chris Colefax' object bender comes to mind. Or if you have MegaPOV,
you can use a sphere sweep. If you don't have it, you can make your
own sphere_sweep by, well, sweeping a sphere along a path by means of
a #while loop.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Chris Colefax
Subject: Re: pipe
Date: 16 Sep 2000 23:15:40
Message: <39c4375c@news.povray.org>

>does anyone know how to make a bent cylinder I am trying to make a bent
pipe
>with different angles in it

Peter Popov <pet### [at] usanet> replied:
> Chris Colefax' object bender comes to mind. Or if you have MegaPOV,
> you can use a sphere sweep. If you don't have it, you can make your
> own sphere_sweep by, well, sweeping a sphere along a path by means of
> a #while loop.

My Object Bender (http://www.geocities.com/ccolefax) does seem to be an
obvious choice, and for certain projects it offers a quick (to use)
solution.  In general, though, it's far from the most efficient method of
creating curved objects - sphere_sweeps seem to fit that bill best if you
have MegaPOV and want extrusions with a circular cross-section.

For more options, you may want to look at my Spline Macro System
(http://www.geocities.com/ccolefax/spline), which lets you declare a spline
path in a variety of ways, and then lets you create objects based on this,
including pipes, coils, linked chains, blobs, and more...


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From:
Subject: Re: pipe
Date: 16 Sep 2000 23:16:35
Message: <39c43793@news.povray.org>
I dont have megapov so can you give me an example of a sphere_sweep in a
#while loop please


news:39c3ff60@news.povray.org...
> does anyone know how to make a bent cylinder I am trying to make a bent
pipe
> with different angles in it
>
>


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From: ryan constantine
Subject: Re: pipe
Date: 17 Sep 2000 01:19:27
Message: <39C4546D.2065704D@yahoo.com>
or you can use sections of cylinders, spheres and torii.


> 
> I dont have megapov so can you give me an example of a sphere_sweep in a
> #while loop please
> 

> news:39c3ff60@news.povray.org...
> > does anyone know how to make a bent cylinder I am trying to make a bent
> pipe
> > with different angles in it
> >
> >


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From: Tor Olav Kristensen
Subject: Re: pipe
Date: 17 Sep 2000 08:08:27
Message: <39C4B2E5.C9894DE1@hotmail.com>

> 
> does anyone know how to make a bent cylinder I am trying to make a bent pipe
> with different angles in it

I have posted a image to povray.binaries.images:
news://news.povray.org/39C4B18B.5DC53FCF%40hotmail.com

Is it the kind of pipes that are in this image that you need ?
If so then I can post the source code if you are interested.

(Some time ago I made some macro that make such pipes.)



Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From:
Subject: Re: pipe
Date: 17 Sep 2000 11:22:02
Message: <39c4e19a@news.povray.org>
yeah there are kinda what I am looking for but I am really looking for a
water or steam pipe but those will do nicely


news:39c3ff60@news.povray.org...
> does anyone know how to make a bent cylinder I am trying to make a bent
pipe
> with different angles in it
>
>


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From: Geoff Wedig
Subject: Re: pipe
Date: 17 Sep 2000 12:00:30
Message: <39c4ea9e@news.povray.org>

> yeah there are kinda what I am looking for but I am really looking for a
> water or steam pipe but those will do nicely

Have you seen Giles Tran's pipe macros? They're in 


  http://www.mediaport.net/Artichaud/Tran/gtran.en.html

under sources.  Very nice stuff if what you want is water/stem pipes.

Geoff


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From: Ron Parker
Subject: Re: pipe
Date: 18 Sep 2000 10:55:32
Message: <slrn8scbvm.3s4.ron.parker@fwi.com>
On Sat, 16 Sep 2000 22:19:41 -0700, ryan constantine wrote:
>or you can use sections of cylinders, spheres and torii.

As seen in my torus spline macro, available at the URL below.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


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From: ryan constantine
Subject: Re: pipe
Date: 18 Sep 2000 13:45:45
Message: <39C6547C.B3E2483B@yahoo.com>
yep, that's what i was thinking of.

Ron Parker wrote:
> 
> On Sat, 16 Sep 2000 22:19:41 -0700, ryan constantine wrote:
> >or you can use sections of cylinders, spheres and torii.
> 
> As seen in my torus spline macro, available at the URL below.
> 
> --
> Ron Parker   http://www2.fwi.com/~parkerr/traces.html
> My opinions.  Mine.  Not anyone else's.


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