POV-Ray : Newsgroups : povray.newusers : Normal? Server Time
5 Nov 2024 05:26:19 EST (-0500)
  Normal? (Message 1 to 4 of 4)  
From: ddombrow
Subject: Normal?
Date: 29 Mar 2000 11:19:58
Message: <38e22d2e@news.povray.org>
Exactly what is a normal? I don't mean the bump type of normal, I mean the
kind you would commonly find in a plane definition.

--
ddombrow


Post a reply to this message

From: ryan constantine
Subject: Re: Normal?
Date: 29 Mar 2000 12:06:11
Message: <38E23892.7FC552E@yahoo.com>
they are the same thing.  a normal is a vector that is perpedicular to a
surface.  it is usually considered 'up'.  for example, the normal of a new
default plane happens to be 'up'.  the normal on any point of a sphere is
along the radius, or 'out' from the center.  povray cannot (as yet) perturb
the actual surface of an object, so it fakes it by perturbing the normal
vectors of an object at each point.  this is why a really bumpy surface will
still have a smooth shadow in povray.

ddombrow wrote:

> Exactly what is a normal? I don't mean the bump type of normal, I mean the
> kind you would commonly find in a plane definition.
>
> --
> ddombrow


Post a reply to this message

From: ddombrow
Subject: Re: Normal?
Date: 29 Mar 2000 12:36:59
Message: <38e23f3b$1@news.povray.org>
Thanks, that clears it up a bit. It seems like its related to the Normal
force in physics.

--
ddombrow
ryan constantine


Post a reply to this message

From: Warp
Subject: Re: Normal?
Date: 30 Mar 2000 03:42:43
Message: <38e31383@news.povray.org>
ryan constantine <rco### [at] yahoocom> wrote:
: it is usually considered 'up'.

  Actually it is 'outside', not 'up'.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.