POV-Ray : Newsgroups : povray.newusers : Dumb question that must be asked. Server Time
13 Nov 2024 20:34:46 EST (-0500)
  Dumb question that must be asked. (Message 1 to 3 of 3)  
From: Lt  Kettch
Subject: Dumb question that must be asked.
Date: 11 Mar 2000 16:07:28
Message: <38CAB24D.4989EC8@aol.com>
I post images( who doesn't) on the image board, put to those who look at
them, say its to dark. They posted a base line for monitor settings, and
reset the settings as told to, put this problem still happens. What can
I do in Mega-POV to brighten the image?


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From: Ken
Subject: Re: Dumb question that must be asked.
Date: 11 Mar 2000 16:19:16
Message: <38CAB807.F72DC823@pacbell.net>
"Lt. Kettch" wrote:
> 
> I post images( who doesn't) on the image board, put to those who look at
> them, say its to dark. They posted a base line for monitor settings, and
> reset the settings as told to, put this problem still happens. What can
> I do in Mega-POV to brighten the image?

At the top of your scene file try inserting the following line

global_settings { assumed_gamma 2.0 }

The smaller the number you use the brighter your scene will be.

Make sure that you are not using your monitor with the brightness
and contrast controls maxed out. If the black areas of the scene
look a little gray your monitor brightness/contrast is set too
high !!!


  The other alternative is to manualy adjust the brightness of your
scene objects by adjusting their ambient and diffuse values in the
finish statement.

example - finish { ambient .3 diffuse .5 }

or

Use more light sources or place them better ?

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Chris Huff
Subject: Re: Dumb question that must be asked.
Date: 11 Mar 2000 18:52:58
Message: <chrishuff_99-D207E1.18544711032000@news.povray.org>
In article <38CAB807.F72DC823@pacbell.net>, lin### [at] povrayorg 
wrote:

>   The other alternative is to manualy adjust the brightness of your
> scene objects by adjusting their ambient and diffuse values in the
> finish statement.
> 
> example - finish { ambient .3 diffuse .5 }

It should be mentioned that increasing ambient will cause loss of depth 
in your objects. It basically sets the minimum level of light that will 
be used in the color calculations. Raising it will make your shadows 
brighter, going more toward a flat color over everything, with no 
shading.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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