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5 Nov 2024 13:23:59 EST (-0500)
  What is... (Message 1 to 5 of 5)  
From: Eitan Tal
Subject: What is...
Date: 12 Jul 1999 05:24:18
Message: <3789b442@news.povray.org>
What is Bicubic patch? I have seen there a small matrix of 1 and 0

same with cubic, and quartic and poly


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From: Graham Redway
Subject: Re: What is...
Date: 12 Jul 1999 16:31:55
Message: <378A37DF.1D851D0B@plymouth.ac.uk>
Eitan,
	There's a comprehensive help system. Read it.

To answer your question, Bicubic patches are a a 3D surface made up of a
mesh of triangles. Good for creating things like folds in paper at the
spine of a book. I suggest you leave well alone if you are new to POVray
and use a modeller for these, I reccommend Moray, find it somewhere on
www.povray.org

	Graham.

Eitan Tal wrote:
> 
> What is Bicubic patch? I have seen there a small matrix of 1 and 0
> 
> same with cubic, and quartic and poly


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From: Nieminen Mika
Subject: Re: What is...
Date: 13 Jul 1999 07:32:45
Message: <378b23dd@news.povray.org>
Spatch is much better than Moray when making bicubic patches.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Eitan Tal
Subject: Re: What is...
Date: 13 Jul 1999 17:55:27
Message: <378bb5cf@news.povray.org>
so where can I get this spatch?

Nieminen Mika wrote in message <378b23dd@news.povray.org>...
>  Spatch is much better than Moray when making bicubic patches.
>
>--
>main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
>):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Ken
Subject: Re: What is...
Date: 13 Jul 1999 18:00:09
Message: <378BB617.8D6EFDC8@pacbell.net>
Eitan Tal wrote:
> 
> so where can I get this spatch?

  If you look in the announcement group on this server you will find my
links collection. It contains links to just about every Pov related utility
and information site you can think of including a link to SPatch.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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