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HI Group
How can I import a GIF FIle into a POV Rax Scene???
Please answer to to NG and to Mar### [at] Bechlerde
Thanx
MB
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Markus Bechler wrote:
>
> HI Group
>
> How can I import a GIF FIle into a POV Rax Scene???
>
> Please answer to to NG and to Mar### [at] Bechlerde
>
> Thanx
>
> MB
It really depends on what you want to do with the gif that you want to import.
Pov offers a pigment feature called image mapping. An image, .gif, .tga, .bmp,
etc. can be mapped onto an objects surface. The basic syntax for this is used
with the following example:
box{ -0.5, 0.5
pigment {
image_map { gif "your.gif" interpolate 2 }
translate -0.5 }
}
There is no support for .jpg images by the way. Images can also be used to
make height fields {terrain), create bumps on the surface of objects as
well as become part of even more elaborate textures. It's all in the
documentation that comes with the program.
Good luck !
--
Ken Tyler
mailto://tylereng@pacbell.net
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HI KEN
Thanx for your help, but ...
No sorry I think you missunderstand me.
I have a GIF File (a logo of a Company) and I want to transform it from the
picture Form into a raytracing able form (with vectors or something like
that.
If you know a solution please help me, because I don't want to "repaint"
this existing GIF to POVRay
Thanx
Markus
Ken <tyl### [at] pacbellnet> schrieb in im Newsbeitrag:
37872B32.163B4B6D@pacbell.net...
>
>
> Markus Bechler wrote:
> >
> > HI Group
> >
> > How can I import a GIF FIle into a POV Rax Scene???
> >
> > Please answer to to NG and to Mar### [at] Bechlerde
> >
> > Thanx
> >
> > MB
>
> It really depends on what you want to do with the gif that you want to
import.
> Pov offers a pigment feature called image mapping. An image, .gif, .tga,
.bmp,
> etc. can be mapped onto an objects surface. The basic syntax for this is
used
> with the following example:
>
> box{ -0.5, 0.5
> pigment {
> image_map { gif "your.gif" interpolate 2 }
> translate -0.5 }
> }
>
> There is no support for .jpg images by the way. Images can also be used to
> make height fields {terrain), create bumps on the surface of objects as
> well as become part of even more elaborate textures. It's all in the
> documentation that comes with the program.
>
> Good luck !
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
Post a reply to this message
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Markus Bechler wrote:
>
> HI KEN
>
> Thanx for your help, but ...
>
> No sorry I think you missunderstand me.
>
> I have a GIF File (a logo of a Company) and I want to transform it from the
> picture Form into a raytracing able form (with vectors or something like
> that.
>
> If you know a solution please help me, because I don't want to "repaint"
> this existing GIF to POVRay
>
> Thanx
>
> Markus
Email me a copy of the logo and I might be able to recommend a solution
to your problem. Depending upon the complexity of the logo you might be
able to recreate it with a height field object.
--
Ken Tyler
mailto://tylereng@pacbell.net
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Markus Bechler <Mar### [at] bechlerde> wrote:
: How can I import a GIF FIle into a POV Rax Scene???
What is POV Rax?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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