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Please help me,
Declared:
A = Solid (Cone, box, cylinder)
B = Polyhedron (Prism or generic surface realized with union of
polygons)
I want to make
difference:
1) A - A (OK)
2) A - B no results
3) B - A no surface of difference
4) B - B no results
What is the solution for the cases 2,3,4 ?
Excuse my english,
Thanks
Tst### [at] capoleucait
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tommaso wrote:
>
> Please help me,
>
> Declared:
> A = Solid (Cone, box, cylinder)
> B = Polyhedron (Prism or generic surface realized with union of
> polygons)
>
> I want to make
>
> difference:
> 1) A - A (OK)
> 2) A - B no results
> 3) B - A no surface of difference
> 4) B - B no results
>
> What is the solution for the cases 2,3,4 ?
>
> Excuse my english,
>
> Thanks
>
> Tst### [at] capoleucait
Polygons, bicubic patches, meshes, triangles and a two other types
of pov objects are considered infinitely thin objects. They have no
well defined inside and outside. Because of this they are not allowed
to be used in a CSG operation except for the union CSG operation.
--
Ken Tyler
mailto://tylereng@pacbell.net
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Ken wrote:
>
> tommaso wrote:
> >
> > Please help me,
> >
> > Declared:
> > A = Solid (Cone, box, cylinder)
> > B = Polyhedron (Prism or generic surface realized with union of
> > polygons)
> >
> > I want to make
> >
> > difference:
> > 1) A - A (OK)
> > 2) A - B no results
> > 3) B - A no surface of difference
> > 4) B - B no results
> >
> > What is the solution for the cases 2,3,4 ?
> >
> > Excuse my english,
> >
> > Thanks
> >
> > Tst### [at] capoleucait
>
> Polygons, bicubic patches, meshes, triangles and a two other types
> of pov objects are considered infinitely thin objects. They have no
> well defined inside and outside. Because of this they are not allowed
> to be used in a CSG operation except for the union CSG operation.
All is not lost. It is possible (though tedious) to construct a
polyhedron as the intersection of planes such that one could perform CSG
operations with it.
--
Mark Gordon
mtg### [at] mailbagcom
http://www.mailbag.com/users/mtgordon/index.html
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GCS/S d-- s-: a- C++$ UA+$ UH+$ UO+$ US+$ UL++++ P+++ L++(+++) E W++ N+
o--
K++ w---$ O- M$ V--$ PS++ PE- Y+ PGP->+ t+ 5++ X R+ tv-- b++ DI++$ D+ G
e++>++++ h- r*%-- y-
------END GEEK CODE BLOCK------
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Mark Gordon <mtg### [at] mailbagcom> wrote:
: All is not lost. It is possible (though tedious) to construct a
: polyhedron as the intersection of planes such that one could perform CSG
: operations with it.
And if you do this remember to bound the resulting object manually.
Povray will not do this automatically (because planes are infinite shapes).
: -----BEGIN GEEK CODE BLOCK-----
: Version: 3.12
: GCS/S d-- s-: a- C++$ UA+$ UH+$ UO+$ US+$ UL++++ P+++ L++(+++) E W++ N+
: o--
: K++ w---$ O- M$ V--$ PS++ PE- Y+ PGP->+ t+ 5++ X R+ tv-- b++ DI++$ D+ G
: e++>++++ h- r*%-- y-
: ------END GEEK CODE BLOCK------
I have seen geek code in many signatures, but I have never seen an
explanation or syntax for it. Can you explain it or give some URL?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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