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Is it a simple way to increase or scale all the ambient values i put in my
finish statements (for all my objects) ?
Laurent Bassompierre
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global_settings {ambient_light float )
bassompierre laurent wrote:
>
> Is it a simple way to increase or scale all the ambient values i put in my
> finish statements (for all my objects) ?
>
> Laurent Bassompierre
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bassompierre laurent <lba### [at] ubifr> wrote:
: Is it a simple way to increase or scale all the ambient values i put in my
: finish statements (for all my objects) ?
Actually yes. For example, if you want to double the ambient values, you
can type:
global_settings { ambient 2 }
If you want to halve the ambient values, you can type respectively:
global_settings { ambient .5 }
--
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp -*/
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And don't forget, the color vector can be adjusted as well:
global_settings {
ambient_light <1.2,1.45,1.6> //skylight
}
From the DOC:
Ambient = Finish_Ambient * Global_Ambient_Light_Source
The global ambient values are multiplied with every individual ambient
in each finish.
Nieminen Mika wrote:
>
> bassompierre laurent <lba### [at] ubifr> wrote:
> : Is it a simple way to increase or scale all the ambient values i put in my
> : finish statements (for all my objects) ?
>
> Actually yes. For example, if you want to double the ambient values, you
> can type:
>
> global_settings { ambient 2 }
>
> If you want to halve the ambient values, you can type respectively:
>
> global_settings { ambient .5 }
>
> --
> main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
> *_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp -*/
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aolcom?PoV
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bassompierre laurent wrote:
> Is it a simple way to increase or scale all the ambient values i put in my
> finish statements (for all my objects) ?
You have two answers on global settings but I have not found
that satisfactory as yet. Get your assumed_gamma to match your
monitor first.
Then any vector can have a global change by x.y*<a,b,c> that
works for ambient, camera location and so forth.
Also if you find colors odd with light changes try ambient
<a,b,c> where <a,b,c> is the same as the color of the object.
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