POV-Ray : Newsgroups : povray.newusers : vis ou pas de vis ? Server Time
6 Nov 2024 08:18:43 EST (-0500)
  vis ou pas de vis ? (Message 1 to 6 of 6)  
From: bassompierre laurent
Subject: vis ou pas de vis ?
Date: 17 Feb 1999 03:51:47
Message: <36ca8323.0@news.povray.org>



vis, surtout le filetage.
L'utilisation d'une directive "normal" dans la texture sera-t-elle

quelquepart sur le Oueb.


Merci d'avance,

lba### [at] ubifr


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From: Nieminen Mika
Subject: Re: vis ou pas de vis ?
Date: 17 Feb 1999 05:43:03
Message: <36ca9d37.0@news.povray.org>
Babelfish translated this way:

Well, I have two problems. First is that my English is too bad to use
another language that French.
The second relates to one of my objects. I will like to know which is the
best method to model a screw, especially threading. The use of a directive
" normal " in texture will be it sufficient (if it is possible). Perhaps
that such objects exist already quelquepart on Oueb. By hoping that a
French-speaking person will be able to answer me. 

Thank you in advance, 

-- 
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp -*/


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From: Nieminen Mika
Subject: Re: vis ou pas de vis ?
Date: 17 Feb 1999 05:50:20
Message: <36ca9eec.0@news.povray.org>
I'm not sure if I understood right, since I only have the translation made
by the babelfish (http://babelfish.altavista.digital.com), but have you
tried using the "spiral" pattern as normal pattern?

  And the babelfish-translation:


la traduction par le babelfish (http://babelfish.altavista.digital.com),

configuration normale? 

-- 
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp -*/


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From: bassompierre laurent
Subject: Re: vis ou pas de vis ?
Date: 17 Feb 1999 09:55:01
Message: <36cad845.0@news.povray.org>
Thanks a lot. I'll try it tomorrow.
PS : The translation (french->English) was not so bad. The other one
(english->french) is horrific (i hope it's the good word for "horrible").


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From: Ken
Subject: Re: vis ou pas de vis ?
Date: 17 Feb 1999 12:09:55
Message: <36CAF77E.C7B2020C@pacbell.net>
bassompierre laurent wrote:
> 



> vis, surtout le filetage.
> L'utilisation d'une directive "normal" dans la texture sera-t-elle

> quelquepart sur le Oueb.

> 
> Merci d'avance,
> 
> lba### [at] ubifr


 /*  One example for making threads with Pov-Ray - Enjoy !   */

  // Wood Screw
  #declare Screw_Wood =
  union      {
   #declare   aa = 0.00;
   #while    (aa < 2000)
    union    {
     cylinder{y*-1.4,y*1.4,0.22}
     cone    {x*0.2,0.35,x*0.50,0.0
      scale     < 1.0, 0.45, 0.51>
      translate < 0.0,-1.20, 0.00>
      rotate    < 0.0,-1.125*aa, 0.0>
      translate < 0.0,0.00125*aa, 0.0>
     }
    }
   #declare aa = aa + 1.0;
   #end 
  }

   // Machine Thread Screw
  #declare Screw_Machine =
  union     {
   #declare cc = 0.00;
   #while   (cc < 2000)
    cone    {x*0.2, 0.25,x*0.40,0.0
     scale     < 1.0, 0.5, 1.0>
     translate < 0.0,-1.2, 0.0>
     rotate    < 0.0,   -3.0*cc, 0.0>
     translate < 0.0,0.00125*cc, 0.0>
    }
   #declare cc = cc + 1.0;
   #end
  }

  #declare Screw_Texture = 
  texture {
  pigment { rgb< 0.91, 0.98, 0.99>}
  finish  { ambient 0.3 diffuse 0.25}}

  object{Screw_Wood    translate x* 1.5 texture{Screw_Texture}}
  object{Screw_Machine translate x*-1.5 texture{Screw_Texture}}

  camera{location<0,0.3,-7>look_at y*0.2}

  light_source{<-10, 100, -10>rgb 1}
  light_source{<0.0, 0.0,-200>rgb 1}

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Mike
Subject: Re: vis ou pas de vis ?
Date: 18 Feb 1999 04:58:26
Message: <36CBE332.D83AF5B9@aol.com>
Your English is better than babelfish's. :)

bassompierre laurent wrote:
> 
> Thanks a lot. I'll try it tomorrow.
> PS : The translation (french->English) was not so bad. The other one
> (english->french) is horrific (i hope it's the good word for "horrible").


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