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Welcome to the community!
AS for yyour question, the revered Ken seems to have answered it, and I'll only add a
little notation that I prefer..
when you do :
cylinder {
<-5,0,0>,<5,0,0>,1
pigment {
gradient x
colour_map {
[0 rgbf <1, 0.8, 0.8, 0> ]
[1 rgbf <1, 1, 1, 1> ]
}
}
}
You'll see it changes very quickly, and that th transparent part isn't exactly as good
as
you may like it(I usually want big areas transparent, and a smaller passing.)
Then this may be better :
cylinder {
<-5,0,0>,<5,0,0>,1
pigment {
gradient x
colour_map {
[0/5 rgbf <1, 0.8, 0.8, 0> ]
[2/5 rgbf <1, 0.8, 0.8, 0> ]
[3/5 rgbf <1, 1, 1, 1> ]
[5/5 rgbf <1, 1, 1, 1> ]
}
}
}
This will make a smooth passing, and still leave parts of the cylinder in solid
colour.
(oh, add this, for example. : turbulence <1.8,1.3,0.1> octaves 10 lambda 1.2 omega
1/14 )
//Spider
"J. Vicente" wrote:
>
> I may be showing my inexperience here, but that's only natural since I'm
> new to this! ;))
>
> I've seen a few images where a model is rebdered in a way that goes from
> color to tranparency and the wireframe shows through the transparent
> part. I would like to know if it is possible to do that with POV/Moray
> (I don't code yet).
>
> If yes...how?
>
> Thanks
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