POV-Ray : Newsgroups : povray.newusers : Checkered Floor Server Time
24 Dec 2024 14:04:09 EST (-0500)
  Checkered Floor (Message 1 to 3 of 3)  
From: Pcoldspr
Subject: Checkered Floor
Date: 15 Oct 1998 00:39:05
Message: <36256E7A.49A02A7F@coldsprings.reno.nv.us>
Is there anyway to move a checkered floor so the squares at the bottom
are slightly off center?  What I mean by this is that if you take and
draw and imaginary line down the center of the rendered image in the
bottom center of the sceen there are 2 squres that line up perfectly
with the line so that 1 square is on the left and 1 square is on the
right.  What I want to do is take and shit the floor slightly to either
the left or the right so if you look at the squares on that line one
square at the bottom will overlap the line.  If this isn't possible is
there a way to simulate this?

I know that may sound farily complicated and unclear but I am new and
I'm posting to the correct group. :)

Thanks.
--
Dan Martin
KMa### [at] coldspringsrenonvus


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From: Ron Parker
Subject: Re: Checkered Floor
Date: 15 Oct 1998 10:43:58
Message: <3625fc1e.0@news.povray.org>
On Wed, 14 Oct 1998 20:39:38 -0700, Pcoldspr 
	<KMa### [at] coldspringsrenonvus> wrote:
>Is there anyway to move a checkered floor so the squares at the bottom
>are slightly off center?  

I think what you're looking for is the 'translate' keyword.  If you put 
it inside your texture block, you'll move just the texture by the amount 
specified.  So, if you put 'translate <.2,0,0>' it'll shift the floor .2 
units to the right (assuming you're using the camera position POV 
defaults to when you choose 'camera' from the insert menu)

A little time reading and following along with the tutorial in the manual 
would probably help you immensely. This and lots of other beginner topics 
are covered in exquisite detail.


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From: Pcoldspr
Subject: Re: Checkered Floor
Date: 15 Oct 1998 15:00:33
Message: <3626385B.5966A4C6@coldsprings.reno.nv.us>
Ron Parker wrote:

> A little time reading and following along with the tutorial in the manual
> would probably help you immensely. This and lots of other beginner topics
> are covered in exquisite detail.

Thank you.  I did look at the manual but the limited stuff I did look at
dealt with rotating planes.  While that was useful it wasn't what I wanted.
PErhaps it was burried somewhere else.

--
Dan Martin
KMa### [at] coldspringsrenonvus


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