POV-Ray : Newsgroups : povray.newusers : Media help Server Time
24 Dec 2024 13:52:27 EST (-0500)
  Media help (Message 1 to 2 of 2)  
From: Fabio Pellacini
Subject: Media help
Date: 30 Sep 1998 10:55:29
Message: <36123851.0@news.povray.org>
Hi,
I am very interested in volumetric rendering, and since now POV have this
ability I try to play with it just a bit.
The fact is that I can only render volumetric fire or clouds that appears to
be "pointilized". I mea I can't get a continuos color inside the flame for
example. The fact is that if you take a photo of a flamne, the "interior"
appears continuos, so the question is,
there is some ways of taking away the pointilized effect?

Thanks a lot

            --fabio

-----------------
------------------------------------------------------------
Fabio Pellacini
Ph.D. student - CS Dept. of Cornell U.
e-mail:   fab### [at] cscornelledu
web-page: http://www.cs.cornell.edu/fabio
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From: Mike
Subject: Re: Media help
Date: 1 Oct 1998 07:24:15
Message: <361364EF.D9ECA733@aol.com>
The speckled look is from POV taking random samples through the media.
Increasing the sampling will make it smoother.  Decreasing the brightness of the
media can also help.

-Mike

Fabio Pellacini wrote:

> Hi,
> I am very interested in volumetric rendering, and since now POV have this
> ability I try to play with it just a bit.
> The fact is that I can only render volumetric fire or clouds that appears to
> be "pointilized". I mea I can't get a continuos color inside the flame for
> example. The fact is that if you take a photo of a flamne, the "interior"
> appears continuos, so the question is,
> there is some ways of taking away the pointilized effect?
>


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