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This is what I have so far. What can I do to make the polygon more
realistic and have it wrinkle realistically into the 3rd dimension? This is
my first one and I have to do it for work so I don't have time to play
around and learn by doing until maybe this weekend or the next, but the
picture needs to be done by Friday if possible.
Thank you
Adam Ograbisz
AOg### [at] mhpgcom
#include "colors.inc"
#include "textures.inc"
camera
{
location <0, 0, -10>
look_at <0, 1, 0>
}
light_source
{
<0, 50, -50>
color White
}
polygon
{
12,
<-2.5, -3>, <2.5, -3>, <2.5, 3>, <3, 2>, <4, 3.5>, <2, 5>, <0, 4.5>, <-2,
5>, <-4, 3.5>, <-3, 2>, <-2.5, 3>, <-2.5, -3>
texture
{
pigment
{
color <.8, .1, .8>
}
normal
{
ripples
}
finish
{
ambient .5
}
}
}
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