POV-Ray : Newsgroups : povray.newusers : Using POVray in C++ programming? Server Time
6 Nov 2024 14:25:40 EST (-0500)
  Using POVray in C++ programming? (Message 1 to 4 of 4)  
From: piks-bed
Subject: Using POVray in C++ programming?
Date: 1 Aug 1998 12:35:57
Message: <35C336E2.3EEE@inav.net>
Okay, I am very new at this stuff..
   I am producing a 3-d game for the PC in C++ language. Since in most
of the books I have read, they tell me that ray-tracing is the best for
graphics wise (fast).  This is where I need help.  HOw do I use the
POVray images I create in C++??? 

BTW: The game is going to RPG with the genre of 
     gothic horror.. 

If possible please e-mail me at Cod### [at] yahoocom


Post a reply to this message

From: Paul Mathis
Subject: Re: Using POVray in C++ programming?
Date: 30 Sep 1998 16:49:36
Message: <361289FF.5040@nationwide.net>
pik### [at] inavnet wrote:
> 
> Okay, I am very new at this stuff..
>    I am producing a 3-d game for the PC in C++ language. Since in most
> of the books I have read, they tell me that ray-tracing is the best for
> graphics wise (fast).  This is where I need help.  HOw do I use the
> POVray images I create in C++???
> 
> BTW: The game is going to RPG with the genre of
>      gothic horror..
> 
> If possible please e-mail me at Cod### [at] yahoocom

Raytracing is NOT fast.  Perhaps you're confusing it with ray casting? 
they are not the same thing.

If you want to use the OUTPUT of a povray image, meaning the tga format
file (or whatever format you wish to convert it to), then all you need
is the C++ code for reading the image in.  If you want to use the scene
file itself, then you're not only in for a lot of work, but you're going
to seriously cripple the speed of your game.  Povray scene files are not
designed to be rendered on the fly.

-Paul Mathis
aka Restil
pma### [at] dfwnet


Post a reply to this message

From: Francesco Bellotti
Subject: Re: Using POVray in C++ programming?
Date: 12 Oct 1998 05:42:55
Message: <3621C05E.39A67981@dibe.unige.it>
Paul Mathis wrote:

> pik### [at] inavnet wrote:
> >
> > Okay, I am very new at this stuff..
> >    I am producing a 3-d game for the PC in C++ language. Since in most
> > of the books I have read, they tell me that ray-tracing is the best for
> > graphics wise (fast).  This is where I need help.  HOw do I use the
> > POVray images I create in C++???
> >
> > BTW: The game is going to RPG with the genre of
> >      gothic horror..
> >
> > If possible please e-mail me at Cod### [at] yahoocom
>
> Raytracing is NOT fast.  Perhaps you're confusing it with ray casting?
> they are not the same thing.
>
> If you want to use the OUTPUT of a povray image, meaning the tga format
> file (or whatever format you wish to convert it to), then all you need
> is the C++ code for reading the image in.  If you want to use the scene
> file itself, then you're not only in for a lot of work, but you're going
> to seriously cripple the speed of your game.  Povray scene files are not
> designed to be rendered on the fly.
>
> -Paul Mathis
> aka Restil
> pma### [at] dfwnet

So I must deduce that PovRay is not the best choice for implementing
demanding reltime animations. Does anybody know another tool that could be
interesting at this regard?
Thanks in advance,
Francesco


Post a reply to this message

From: Alain CULOS
Subject: Re: Using POVray in C++ programming?
Date: 14 Oct 1998 15:37:31
Message: <36226CF1.5423EF49@bigfoot.com>
Francesco Bellotti wrote:

> Paul Mathis wrote:
>
> > pik### [at] inavnet wrote:
> > >
> > > Okay, I am very new at this stuff..
> > >    I am producing a 3-d game for the PC in C++ language. Since in most
> > > of the books I have read, they tell me that ray-tracing is the best for
> > > graphics wise (fast).  This is where I need help.  HOw do I use the
> > > POVray images I create in C++???
> > >
> > > BTW: The game is going to RPG with the genre of
> > >      gothic horror..
> > >
> > > If possible please e-mail me at Cod### [at] yahoocom
> >
> > Raytracing is NOT fast.  Perhaps you're confusing it with ray casting?
> > they are not the same thing.

No, they are not the same thing at all, Ray-casting is even slower ;-))Maybe
you were thinking about the scanline method, this is much faster although you
loose out on shadows and stuff.

......

> > -Paul Mathis
> > aka Restil
> > pma### [at] dfwnet
>
> So I must deduce that PovRay is not the best choice for implementing
> demanding reltime animations.

No, no real time can be done with POV-Ray.

> Does anybody know another tool that could be
> interesting at this regard?

I don't know about any particular tool, but what you are looking for has a name
: rendering engines. Some of the rendering engines are, like POV based on
ray-tracing, avoid those, others are made for games.I know there are a good few
rendering engines available for a fee, but I don't know whether there is any
for free.

I have this link  http://cg.cs.tu-berlin.de/~ki/engines.html but I'm not sure
if it is any help since I stored it a long time ago and I do not remember
exactly what it is - also it may be obsolete, but you may give it a try.

Best of luck in your search,
Al.

--
ANTI SPAM / ANTI ARROSAGE COMMERCIAL :

To answer me, please take out the Z from my address.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.