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6 Nov 2024 14:24:57 EST (-0500)
  POV-Ray (Message 1 to 9 of 9)  
From: Jstellick
Subject: POV-Ray
Date: 5 Jul 1998 15:21:48
Message: <359FC3A6.C5885657@pcisys.net>
POV-Ray is too hard too understand........Ive tried everything and got
nothing.


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From: Nieminen Mika
Subject: Re: POV-Ray
Date: 5 Jul 1998 16:14:57
Message: <359fd0b1.0@news.povray.org>
Jstellick <jst### [at] pcisysnet> wrote:
: POV-Ray is too hard too understand........Ive tried everything and got
: nothing.

  Are you talking philosophically? :)

-- 
                                                              - Warp. -


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From: HENON
Subject: Re: POV-Ray
Date: 8 Jul 1998 18:43:38
Message: <35A3E7D3.23AA27D3@club-internet.fr>
Be more precise with your problem. If you want an accurate answer, ask for

accurate question. What do you get stuck at ? Rendering, sript writing,
options,.?


Jstellick wrote:

> POV-Ray is too hard too understand........Ive tried everything and got
> nothing.


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From: Stephen & Stacey Henneberg
Subject: Re: POV-Ray
Date: 10 Jul 1998 01:22:16
Message: <35A596BC.32C8@unidial.com>
Jstellick wrote:
> 
> POV-Ray is too hard too understand........Ive tried everything and got
> nothing.Don't get frustrated just yet.  Give it time.  I am really new to this. 
Day's old to be exact.  I noticed that a lot of the people here are far 
more advanced than I, but I can only hope to be as good as them some 
day.  However, I think if your patient it will get easier.  I would be 
happy to work with you on a few things.  I have already created my first 
scene.  It is pretty basic, nonetheless, it's something.


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From: marc
Subject: Re: POV-Ray
Date: 10 Jul 1998 01:34:56
Message: <35a599f0.0@news.povray.org>
Stephen & Stacey Henneberg wrote in message <35A### [at] unidialcom>...
>Jstellick wrote:
>>
>> POV-Ray is too hard too understand........Ive tried everything and got
>> nothing.Don't get frustrated just yet.  Give it time.  I am really new to
this.
>Day's old to be exact.  I noticed that a lot of the people here are far
>more advanced than I, but I can only hope to be as good as them some
>day.  However, I think if your patient it will get easier.  I would be
>happy to work with you on a few things.  I have already created my first
>scene.  It is pretty basic, nonetheless, it's something.

do you have a modeler? it is alot easier to learn with a modeler then you
can look through the code to get a handle on whats going on


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From: Saif Ansari
Subject: Re: POV-Ray
Date: 10 Jul 1998 02:09:52
Message: <35A5A192.78FF@frontiernet.net>
Stephen & Stacey Henneberg wrote:
<snip!>
marc wrote:
> do you have a modeler? it is alot easier to learn with a modeler then you
> can look through the code to get a handle on whats going on

	Actually, if you're comfortable with the code (which is, fairly easy to
understand if you're done any codeing in the past) I'd recomend sticking
with the POV editor.  I have been at this for almost 2 years, and only
recently got a few editors.  And you know what?  I hardly ever use them,
I prefer to use POV even now.
	I mean, sure, editors are quicker and easier, but I think they're also
a bit of a disadvantage, cheating you of a LOT that you miss out on,
that you stumble across through hand code (which is a LOT neater anyway,
usually).  I think, editing everything and sweating out every detail by
hand and code gives you so much of a better feel for the program, and it
gives you so much more control.  Texture creation is something I'm only
begining to get used to now thanks to POV's great helpfiles and for
Modeling?  I prefer to make RealLife sketches and boom, maybe an hour or
two at most with POV and I can get a reaasonable close proximity.
	I donno.  It helped me become very comfortable with the code that
seemed daunting at first and get used to the many modifiers, and
*expecially* to translating, rotating, Order of Operations, things like
that... so much more efficient and educational.  It is difficult, but
hey, if it was easy, it wouldn't be half as satisfing, would it? :)
	All, of course, IMHO, just an alternative opinion :) Good Luck!

Saif Ansari.


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From: marc
Subject: Re: POV-Ray
Date: 10 Jul 1998 04:38:16
Message: <35a5c4e8.0@news.povray.org>
Saif Ansari wrote in message <35A### [at] frontiernetnet>...
>Stephen & Stacey Henneberg wrote:
><snip!>
>marc wrote:
>> do you have a modeler? it is alot easier to learn with a modeler then you
>> can look through the code to get a handle on whats going on
>
> Actually, if you're comfortable with the code (which is, fairly easy to
>understand if you're done any codeing in the past) I'd recomend sticking
>with the POV editor.  I have been at this for almost 2 years, and only
>recently got a few editors.  And you know what?  I hardly ever use them,
>I prefer to use POV even now.
> I mean, sure, editors are quicker and easier, but I think they're also
>a bit of a disadvantage, cheating you of a LOT that you miss out on,
>that you stumble across through hand code (which is a LOT neater anyway,
>usually).  I think, editing everything and sweating out every detail by
>hand and code gives you so much of a better feel for the program, and it
>gives you so much more control.  Texture creation is something I'm only
>begining to get used to now thanks to POV's great helpfiles and for
>Modeling?  I prefer to make RealLife sketches and boom, maybe an hour or
>two at most with POV and I can get a reaasonable close proximity.
> I donno.  It helped me become very comfortable with the code that
>seemed daunting at first and get used to the many modifiers, and
>*expecially* to translating, rotating, Order of Operations, things like
>that... so much more efficient and educational.  It is difficult, but
>hey, if it was easy, it wouldn't be half as satisfing, would it? :)
> All, of course, IMHO, just an alternative opinion :) Good Luck!
>
>Saif Ansari.
I defiantly agree that you should "get your hands dirty" and dig into the
code but a modeler can help you get started.  someone who thinks it's too
hard should try the modeler or else they may just give up and quit. (not
saying anyone in particular here) you raise a lot of valid points about hand
coding but I use a modeler to get my objects where I want them then I go in
and hand code till they look the way I want them to. (usually with the help
file open and tiled right next to the editor though ) so I feel that there
are advantages and drawbacks to both ways, so combine the two and do it
whatever way you can, besides, it I is very fun and gratifying when you do
actually get a decent picture for the first time. but beware that is when
the addiction starts!  ;-)


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From: Saif Ansari
Subject: Re: POV-Ray
Date: 10 Jul 1998 13:44:48
Message: <35A6446A.3BF7@frontiernet.net>
marc wrote:
> so I feel that there
> are advantages and drawbacks to both ways, so combine the two and do it
> whatever way you can, besides, it I is very fun and gratifying when you do
> actually get a decent picture for the first time. but beware that is when
> the addiction starts!  ;-)

I will attest to that! :)
You are correct, however.  I guess there are advantages to useing a
modeler if the code seems overwhelming.  If you decide to go with
modelers, hunt around, there are many very good ones, some exclusively
for POV, but the king of them all (well, for the most part) is the
expensive, but excelent, Moray.
Good luck again!  Once you dig in, its nigh impossible to crawl out ;)

Saif.


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From: K  Tyler
Subject: Re: POV-Ray
Date: 4 Aug 1998 18:53:40
Message: <35C7749F.9903349A@pacbell.net>
Saif Ansari wrote:

> marc wrote:
> > so I feel that there
> > are advantages and drawbacks to both ways, so combine the two and do it
> > whatever way you can, besides, it I is very fun and gratifying when you do
> > actually get a decent picture for the first time. but beware that is when
> > the addiction starts!  ;-)
>
> I will attest to that! :)
> You are correct, however.  I guess there are advantages to useing a
> modeler if the code seems overwhelming.  If you decide to go with
> modelers, hunt around, there are many very good ones, some exclusively
> for POV, but the king of them all (well, for the most part) is the
> expensive, but excelent, Moray.
> Good luck again!  Once you dig in, its nigh impossible to crawl out ;)
>
> Saif.

  One suggestion I noticed was lacking from all the replies to this thread
is the example scene files that come with every version of POV-Ray.
When you are just starting out it can be very gratifying to just see how
beautiful some of the images are as they appear on your screen. And they
are simple to use. Any file with an extension .pov that was supplied with
the program can be opened in the editor. Press the run/render button and
watch the magic.
After it has rendered and you have an image before you, compare it to the
scene file that created it. I can't begin to guess how many questions I have
seen posted that were already covered quite well in both the documentation
and example scenes.

And one more thing it's going to take time and practice, practice, practice ...

K.Tyler


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