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14 Nov 2024 16:24:46 EST (-0500)
  animation (Message 1 to 5 of 5)  
From: Maneesh Yadav
Subject: animation
Date: 10 Apr 1998 03:31:47
Message: <352DCAE2.81CB8112@scar.utoronto.ca>
Can anyone give me some tips for complex animation in POV ray?

I am so used to 3d studio3 :-)... I find that , execpt for spinnig
objects, it is impracitcal to make a large animation with complex
movements (people walking and stuff) with POV ray, are there any
freeware tools to help (key frame animation type stuff)... Any hints
would be great...


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From: GrimDude
Subject: Re: animation
Date: 9 Apr 1998 15:37:01
Message: <6gj876$oe3$1@oz.aussie.org>
The only thing I am aware of is a spline path utility (the author will
probably, eventually pass through and post a link), but Pov includes the
ability to script animation parameters. I used this ability in making a few
Quake models. It is intensive work, but it can be done.

- Grim


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From: David VanHorn
Subject: Re: animation
Date: 9 Apr 1998 18:42:18
Message: <6gjivh$ova$1@oz.aussie.org>
GrimDude wrote in message <6gj876$oe3$1@oz.aussie.org>...
>  The only thing I am aware of is a spline path utility (the author will
>probably, eventually pass through and post a link), but Pov includes the
>ability to script animation parameters. I used this ability in making a few
>Quake models. It is intensive work, but it can be done.
>
>- Grim
>
>

There was some program for Vivid, (no reason it wouldn't work for POV) that
made HUGE batch files. It would let you declare variables, and keyframe
values for them, then linearly interpolate between the values (or keep
steady)  You could have a light blinking irregularly, something else moving
back and forth.. many variables all acting independenty.  Also, it was easy
to have something "start up" halfway in.

With my rocket project, I may have to write a one-off to take my data files,
and output a .inc file
for POV with the variables scaled and set from the raw data.  I guess a huge
batch with something like "copy frame01.inc  > motions.inc"... etc will be
needed.

Yuk.


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From: Alain CULOS
Subject: Re: animation
Date: 11 Apr 1998 08:07:57
Message: <352F5D1D.8C7E4C2D@bigfoot.com>
Hi GrimDude,

The one I know that fits that description is PCG :
http://qlink.queensu.ca/~6pgl
as far as I know.

Cheers,
Al (I'm not the author).


GrimDude wrote:

>   The only thing I am aware of is a spline path utility (the author will
> probably, eventually pass through and post a link), but Pov includes the
> ability to script animation parameters. I used this ability in making a few
> Quake models. It is intensive work, but it can be done.
>
> - Grim



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From: GrimDude
Subject: Re: animation
Date: 11 Apr 1998 17:38:11
Message: <6goo37$80g$1@oz.aussie.org>
I get an object 404 (access forbidden / vorsicht verbotten?)

- Grim


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