| Sorry for lame question, but how to warp texture around a cylinder, 
something like
texture { 
  pigment {
    brick
    warp { cylindrical orientation y }
  }
}
but applied to entire texture{} or material{} not just to pigment{}?
Placing warp{} at end of texture{.... } gives an parse error.
-- 
Rafal Maj Raf256
Post a reply to this message
 |