POV-Ray : Newsgroups : povray.newusers : trace pixels to object they represent in scenes involving reflections : Re: trace pixels to object they represent in scenes involving reflections Server Time
12 Oct 2024 09:53:19 EDT (-0400)
  Re: trace pixels to object they represent in scenes involving reflections  
From: Bald Eagle
Date: 28 Jul 2024 16:25:00
Message: <web.66a6a8e69a10a2d61f9dae3025979125@news.povray.org>
"mirrorguy" <nomail@nomail> wrote:
> Hello again, thanks for the responses. I don't think I quite get the photon
> thing, but the trace suggestion sounds simple enough for me (no real experience
> with 3d rendering). I think color coding a preliminary run to select some pixels
> to analyze, then generating a scene that uses the trace process you describe
> would be pretty workable. Thanks again.

I mean, that's for a very analytical approach.
If you just want to see what gets reflected through a chain of mirrors, then you
could just apply primary, integer-valued colors to objects and see what comes
out the other side to hit the camera.

You could do several renders with an orthographic camera looking at every mirror
individually, and see what those mirrors are reflecting.

A diagram or something would really help specify what the necessary and
sufficient conditions of your project are.

- BW


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