#version 3.7; global_settings {assumed_gamma 1} #include "colors.inc" background { colour Black } #declare phi = (1/2)*(1+sqrt(5)); plane { <0,phi,1>, 0 texture { pigment { square color rgbft<0.5,0,0,0,0.5> color rgbft<0,0.5,0,0,0.5> color rgbft<0.5,0,0,0,0.5> color rgbft<0,0.5,0,0,0.5> // square color rgbt<0.5,0,0,0.5> // color rgbt<0,0.5,0,0.5> // color rgbt<0.5,0,0,0.5> // color rgbt<0,0.5,0,0.5> } finish { diffuse 0.9 phong 0.5} } clipped_by { box {<-2.5,-2.5,-2.5>,<2.5,2.5,2.5>} } } sphere { <0,-1,-1>,1 pigment { Blue } } camera { //orthographic location <0, 0, 5> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> look_at <0, 0, 0> rotate <0,0,0> } light_source { <200,500,-100> White spotlight radius 100 falloff 200 point_at <0,0,0> }