global_settings { photons { count 20000 } } #include "colors.inc" #include "textures.inc" camera { location <-4, 3, -9> look_at <0, 2, 0> angle 48 } plane { y, -1 texture { pigment { checker color rgb<0.5, 0, 0> color rgb<0, 0.5, 0.5> } finish { diffuse 0.4 ambient 0.2 phong 1 phong_size 100 reflection 0.25 } } } cylinder { <0,0,0> ,<0,-.1,0>, 2 finish { reflection {1.0} ambient 0 diffuse 0 } photons { target reflection on } scale <1.42,1,1> rotate <0,0,-45> translate<0,3,0> } sphere { <0,0,0>,1 finish {reflection {1.0} ambient 0 diffuse 0 } translate <0, 0, 0> } light_source { <-10, 1, 0> color White }