POV-Ray : Newsgroups : povray.newusers : Lightsetting for Lego Ferrari : Re: Lightsetting for Lego Ferrari Server Time
23 Nov 2024 12:14:24 EST (-0500)
  Re: Lightsetting for Lego Ferrari  
From: JRG
Date: 31 Aug 2002 21:23:45
Message: <3d716c21$1@news.povray.org>
//So here we go:

#declare AMB = 0;
#declare DIF = 1;
global_settings {
  assumed_gamma 1
  ambient_light 0
  max_trace_level 25
  adc_bailout 1/150
  radiosity {
    pretrace_start 0.08
    pretrace_end 0.01
    count 300
    error_bound 0.1
    recursion_limit 1
  }

}

sky_sphere {
  pigment {
    gradient -y //weird sky vector...
    color_map {
      [0.5 rgb 1.25]
      [1 rgb <.5,.7,1>*1.1]
    }
  }
}


#declare fin =
finish {
  ambient 0
  diffuse 1
  reflection {0.025,.7 falloff 4}
  brilliance 1.2
}


#declare Color7  =
material {
  texture {
    pigment {rgb 0.5}
    finish {fin}
  }
}
#declare Color4  =
material {
  texture {
    pigment {rgb .5*x}
    finish {fin}
  }
}
#declare Color0  =
material {
  texture {
    pigment {rgb 0.01}
    finish {fin}
  }
}
#declare Color15  =
material {
  texture {
    pigment {rgb .8}
    finish {fin}
  }
}
#declare Color14  =
material {
  texture {
    pigment {rgb <.8,.81,0>}
    finish {fin}
  }
}
#declare Color47  =
material {
  texture {
    pigment {rgb 0.7}
    finish {fin}
  }
}

#declare Color1  = // I couldn't find this one...
material {
  texture {
    pigment {rgb 0.8}
    finish {fin}
  }
}

//Get rid of your lights. We don't need them.
// Change your floor with this one:

object {
 plane { y, 19 hollow }
 texture {
  pigment { color rgb 1 }
  finish { ambient 0 diffuse 1 }
 }
}
//-----finally if you want to test FB:

camera {
 #declare PCT = 5; // Percentage further away
 #declare STEREO = 0; // Normal view
 //#declare STEREO =  degrees(atan2(1,12))/2; // Left view
 //#declare STEREO = -degrees(atan2(1,12))/2; // Right view
 location vaxis_rotate(<835.966,-194.592,-576.74> +
PCT/100.0*<803.903,-198.3,-628.078>,
                       <-159414,-1.04074e+006,124548>,STEREO)
 sky      -y
 right    -4/3*x
 look_at  <32.0636,3.70819,51.3373> // calculated
 angle    45
 rotate   <0,1e-5,0> // Prevent gap between adjecent quads
 //orthographic
 focal_point <150,-50,-150>
 aperture 25
 blur_samples 70 //good luck
 variance 1/1000 //even better: 0.0
}

//hmm did I miss anything?


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