POV-Ray : Newsgroups : povray.news-submissions : Blender and Povray: unofficial version Server Time
20 Apr 2024 09:43:30 EDT (-0400)
  Blender and Povray: unofficial version (Message 11 to 15 of 15)  
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From: LanuHum
Subject: Re: Blender and Povray: unofficial version
Date: 28 Sep 2013 15:55:02
Message: <web.52473334c7abac957a3e03fe0@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:

>
> final 3.7 /will/ have ... Friedrich contributed that stuff (and more) to
> the final release
>
> http://wiki.povray.org/content/Reference:Shapes3.inc

Thanks! Very good! :)


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From: Stephen
Subject: Re: Blender and Povray: unofficial version
Date: 29 Sep 2013 05:42:57
Message: <5247f621@news.povray.org>
Hi LanuHum
	I have a comment but this group is not the place to do it. I posted it 
in: povray.tools.general.

LanuHum Blender PovRay exporter

-- 
Regards
     Stephen


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From: LanuHum
Subject: Re: Blender and Povray: unofficial version
Date: 29 Sep 2013 09:05:01
Message: <web.524824e0c7abac957a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> Hi LanuHum
>  I have a comment but this group is not the place to do it. I posted it
> in: povray.tools.general.
>
> LanuHum Blender PovRay exporter
>
> --
> Regards
>      Stephen

Let there will be one topic

>Hi LanuHum
>I created a simple cube and assigned a material (material.000).
>I selected a side and assigned another material (material.001) to it.
>When I rendered the cube, the whole cube was rendered with (material.001).

>Looking at the code.
>You are using mesh.
>I think that you should use mesh2 to assign different materials to
>different faces.

--
>Regards
>     Stephen

Yes! I studied it.
Mesh2 has many lines, mesh is more compact.Heavy scenes difficult parsing
Mesh has different materials too, but badly works with glass: ior, caustic and
so on. Therefore I cleaned this part of a code.Image_map hoping to compensate
it.
Most likely, I will provide to the user independently to choose: mesh or mesh2
I still badly dealt with a code which is writing down mesh2 from Blender
I am not the professional programmer.
I will try! :)


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From: Stephen
Subject: Re: Blender and Povray: unofficial version
Date: 29 Sep 2013 10:35:07
Message: <52483a9b$1@news.povray.org>
On 29/09/2013 2:02 PM, LanuHum wrote:

>
> Let there will be one topic

Yes but not in the news-submissions, group.
This is not the place, my friend.

-- 
Regards
     Stephen


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From: LanuHum
Subject: Re: Blender and Povray: unofficial version
Date: 29 Sep 2013 11:05:03
Message: <web.5248411ac7abac957a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 29/09/2013 2:02 PM, LanuHum wrote:
>
> >
> > Let there will be one topic
>
> Yes but not in the news-submissions, group.
> This is not the place, my friend.
>
> --
> Regards
>      Stephen

o.k


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