POV-Ray : Newsgroups : povray.news-submissions : Arbaro 0.9 released Server Time: 27 Jul 2017 22:42:49 GMT
  Arbaro 0.9 released (Message 1 to 1 of 1)  
From: Wolfram Diestel
Subject: Arbaro 0.9 released
Date: 22 Jun 2004 18:31:11
Message: <40d87aef@news.povray.org>
A new version 0.9 of Arbaro is released. See
   http://sourceforge.net/projects/arbaro/
 
Comparing with version 0.8 there are the following
major changes:
 
 - support for multiple trunks, so you can create 
   bushes and weeds now (see wheat and barley on
   the home page as an example)
 - some technical documentation added   
 - minor bug fixes

-- 
Wolfram Diestel <wol### [at] stelojdeFORIGU>


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From: tuabiht
Subject: Re: Arbaro 0.9 released
Date: 23 Jun 2004 14:05:01
Message: <web.40d98d217cc815a97f3847640@news.povray.org>
Wolfram Diestel <wol### [at] stelojde> wrote:
> A new version 0.9 of Arbaro is released. See
>    http://sourceforge.net/projects/arbaro/
>
> Comparing with version 0.8 there are the following
> major changes:
>
>  - support for multiple trunks, so you can create
>    bushes and weeds now (see wheat and barley on
>    the home page as an example)
>  - some technical documentation added
>  - minor bug fixes
>
> --
> Wolfram Diestel <wol### [at] stelojdeFORIGU>

I tried it, and the results sound nice !  I could not get any texture to my
tree and leaves though (except by putting it by hand in the arbaro output
of course). Is there a way to get the texture from arbaro ?

Thibaut


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From: Wolfram Diestel
Subject: Re: Arbaro 0.9 released
Date: 24 Jun 2004 16:03:48
Message: <40dafb63@news.povray.org>
tuabiht skribis:

> I tried it, and the results sound nice !  I could not get any texture to
> my tree and leaves though (except by putting it by hand in the arbaro
> output of course). Is there a way to get the texture from arbaro ?

No. At the moment Arbaro creates only the mesh objects for
the stems and leaves. You should create your own textures and
add them in the scene file to the tree parts.

I think in later versions it should be possible to map
a texture onto the triangles of the mesh, but at the moment
you have to use your own procedural textures. Trees made
with Arbaro looks best from some distance, while bitmap
textures would be interesting for close up views. So I
think lack of this feature isn't a real problem.

-- 
Wolfram Diestel <wol### [at] stelojdeFORIGU>


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From: gonzo
Subject: Re: Arbaro 0.9 released
Date: 28 Jun 2004 18:55:00
Message: <web.40e068af7cc815a9a0c272b50@news.povray.org>
Wolfram Diestel <wol### [at] stelojde> wrote:
> A new version 0.9 of Arbaro is released. See
>    http://sourceforge.net/projects/arbaro/
>

Not been able to get it to run on Slackware 9.1. I get:

Exception in thread "main" java.util.zip.ZipException: No such file or
directory
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(ZipFile.java:112)
at java.util.jar.JarFile.<init>(JarFile.java:127)
at java.util.jar.JarFile.<init>(JarFile.java:65)


Using Sun SDK 1.4.2.  Is there something else that needs to be there to run
this. My other Java apps all run fine.


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From: Wolfram Diestel
Subject: Re: Arbaro 0.9 released
Date: 7 Jul 2004 20:26:48
Message: <40ec5c88@news.povray.org>
gonzo skribis:

> 
> Exception in thread "main" java.util.zip.ZipException: No such file or
> directory
> at java.util.zip.ZipFile.open(Native Method)
> at java.util.zip.ZipFile.<init>(ZipFile.java:112)
> at java.util.jar.JarFile.<init>(JarFile.java:127)
> at java.util.jar.JarFile.<init>(JarFile.java:65)

What command line you are using. Did you unpack the
Zip file and use "java -jar arbaro_gui.jar"?

-- 
Wolfram Diestel <wol### [at] stelojdeFORIGU>


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