POV-Ray : Newsgroups : povray.news-submissions : Blender and Povray: unofficial version : Re: Blender and Povray: unofficial version Server Time
26 Nov 2022 10:47:53 EST (-0500)
  Re: Blender and Povray: unofficial version  
From: LanuHum
Date: 29 Sep 2013 09:05:01
Message: <web.524824e0c7abac957a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> Hi LanuHum
>  I have a comment but this group is not the place to do it. I posted it
> in: povray.tools.general.
>
> LanuHum Blender PovRay exporter
>
> --
> Regards
>      Stephen

Let there will be one topic

>Hi LanuHum
>I created a simple cube and assigned a material (material.000).
>I selected a side and assigned another material (material.001) to it.
>When I rendered the cube, the whole cube was rendered with (material.001).

>Looking at the code.
>You are using mesh.
>I think that you should use mesh2 to assign different materials to
>different faces.

--
>Regards
>     Stephen

Yes! I studied it.
Mesh2 has many lines, mesh is more compact.Heavy scenes difficult parsing
Mesh has different materials too, but badly works with glass: ior, caustic and
so on. Therefore I cleaned this part of a code.Image_map hoping to compensate
it.
Most likely, I will provide to the user independently to choose: mesh or mesh2
I still badly dealt with a code which is writing down mesh2 from Blender
I am not the professional programmer.
I will try! :)


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