I am the author of Bishop3D, a POV-Ray modeler for MS-Windows platform. For
a series of events I was forced to put that project on hold but now I’m back
Approximately six months ago I slowly started to work on a new version based
on Qt (http://qt-project.org) and Bullet physics*
After some considerations about my progress rate, I’ve decided to release
the project under GNU GPL V3 license hopping to get it completed sooner than
Please, don’t get me wrong; I *am* actively working on that project on my
spare time and eventually it will reach a beta release milestone - but I can
use some help to get there faster :)
If you are interested please check bishop3d.com/blog/archives/237
The current Bishop3D version is now freeware, free as in free beer - there
is no point in making it open source since it is based on Borland (now
Embarcadero) proprietary tools.
*the integration with Bullet physics is not done yet but the changes in the
modeler kernel in order to support such integration are already in place.
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