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Hopefully I figure this out before i see a reply but i doubt it, I can not
get into the render settings, it is a faded option in the edit drop down
menu? I can not seem to open it
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"John Conaway" <jcc### [at] yahoocom> wrote:
> Hopefully I figure this out before i see a reply but i doubt it, I can not
> get into the render settings, it is a faded option in the edit drop down
> menu? I can not seem to open it
Both the Render Settings option and the Render option are inactive until
you have saved your script with a .pov extension and its window is active;
these options are replaced with <filename> Settings and Render <filename>
Maybe the Mac installer is a bit unstable, as I was surprised to find the
include path was not defined in a standard installation (and maybe
other paths I haven't found yet). Earlier posts in this list got me out
of trouble.
HTH
Gallygaskins
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In article <web.41701ad8bf523213996174c30@news.povray.org> , "John Conaway"
<jcc### [at] yahoocom> wrote:
> RRR im getting frustrated, I can not figure out how to work this program.
It would have helped if you had read either one of the two recent threads in
this group. They both explain what you need to do.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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In article <web.417022339dbf1f71a0824ad80@news.povray.org> , "jute"
<nomail@nomail> wrote:
> There seems to be something unstable with the Mac installer,
Huh? There is no installer, so I am not sure what you are talking about...
> First, do a search on your system for "functions.inc". Note the directory
> it's in.
There is no need to search, it is in the "include" folder inside the POV-Ray
folder.
> Then, in the render settings panel, (apple-y (sic) if memory serves), find
> the library path setting at the bottom of the panel and add the directory
> noted above there.
No, the correct place to set this is the Scenes pane "Global Include Paths"
in the Preferences as they apply to all scenes.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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In article <web.4170c0d79dbf1f716c2dfc170@news.povray.org>,
"Gallygaskins" <nor### [at] dahlfamilyorg> wrote:
> Both the Render Settings option and the Render option are inactive until
> you have saved your script with a .pov extension and its window is active;
> these options are replaced with <filename> Settings and Render <filename>
Both of which I find frustrating, having to click back and forth when
adjusting render settings to rerender.
> Maybe the Mac installer is a bit unstable, as I was surprised to find the
> include path was not defined in a standard installation (and maybe
> other paths I haven't found yet). Earlier posts in this list got me out
> of trouble.
As mentioned, I don't think there is any installer. The download just
uncompresses. So when you first run the paths to external files is empty
and you need to specify them. Figuring this out and the greyed menu
items are the main source of frustration for new users I think, at least
in my case.
It's not the most intuitive to mac users, there is a steep initial
learning curve and lots of research before you can start playing with
making scenes. The usual learning by messing with the app doesn't apply
here, you have to read, and there's lots to read. But it's well worth
it, I'm amazed by how much it can do.
Now I've a question. Are there any programs that let you model a scene
visually on the mac? So I can click on a light and move it rather than
thinking about coordinates and typing them in. I know of moray on the
windows side but don't know anything for mac.
Also, I write programs and am working on one that makes shapes and write
them out as pov files. This isn't a full scene editor, just makes these
one type of shapes but I'd like to specify all the options in render
settings for these pov files. PovRay itself seems to store those
settings in the resource fork of the file, it doesn't seem practical for
me to do the same. I've tried setting the render width and height in the
pov file but they are ignored. does it go in an inc file, an ini, some
other file? Do I need to link to the other file from the pov code?
I want to use pov as a render engine and not have to mess with code, so
I can make my shape, render it with pov, make changes in my app,
rerender it with pov. Any insights, notes, caveats about this greatly
appreciated.
-laz
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In article <qqazxxsw-757396.07591217102004@news.povray.org> , Lazarus Plath
<qqa### [at] yahoocom> wrote:
> So when you first run the paths to external files is empty
> and you need to specify them. Figuring this out and the greyed menu
> items are the main source of frustration for new users I think, at least
> in my case.
They are actually set, but on some newer systems this does not seem to work
as expected. It might be related to some security update or something
specific on those systems. Usually new users are not beta testers (which is
good thing), but it also makes identifying problems like this less likely.
Of course, the generic error message would be understandable even for a Mac
user, but that would require having read the Mac as well as the generic
manual parts. As such, the next version will contain a different error
message for this specific case that explains it to Mac users specifically.
> It's not the most intuitive to mac users, there is a steep initial
> learning curve and lots of research before you can start playing with
> making scenes. The usual learning by messing with the app doesn't apply
> here, you have to read, and there's lots to read. But it's well worth
> it, I'm amazed by how much it can do.
I agree that there could be a better Mac tutorial ... but few users check
the manual at all before trying to use POV-Ray as past experience has shown
:-(
> PovRay itself seems to store those
> settings in the resource fork of the file, it doesn't seem practical for
> me to do the same. I've tried setting the render width and height in the
> pov file but they are ignored. does it go in an inc file, an ini, some
> other file? Do I need to link to the other file from the pov code?
You can do this by using INI files, they are explained in the reference
section of the documentation.
> I want to use pov as a render engine and not have to mess with code
You might want to consider getting the Unix version and compiling it rather
than using the Mac GUI version. It would give you a plain command-line
version of POV-Ray.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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Lazarus Plath wrote:
>
> It's not the most intuitive to mac users, there is a steep initial
> learning curve and lots of research before you can start playing with
> making scenes. The usual learning by messing with the app doesn't apply
> here, you have to read, and there's lots to read. But it's well worth
> it, I'm amazed by how much it can do.
>
You're right on all accounts here.
> Now I've a question. Are there any programs that let you model a scene
> visually on the mac? So I can click on a light and move it rather than
> thinking about coordinates and typing them in. I know of moray on the
> windows side but don't know anything for mac.
Check out this page for lots of options:
http://www.rocketjam.com/povmod.html
>
> Also, I write programs and am working on one that makes shapes and write
> them out as pov files. This isn't a full scene editor, just makes these
> one type of shapes but I'd like to specify all the options in render
> settings for these pov files.
You may want to check out the Mac version of Mega-POV here:
http://users.skynet.be/smellenbergh/
It has a template editor which allows you to enter parameters for
virtually every POV-Ray object and function and will generate the
appropriate syntactically-correct code.
RJay
http://www.rocketjam.com
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In article <4173d209$1@news.povray.org>,
RJay Hansen <rha### [at] printingincorporatedcom> wrote:
> Check out this page for lots of options:
> http://www.rocketjam.com/povmod.html
I didn't know blender output pov. that's nice except currently blender
won't launch:( I asked on their forum about it
> You may want to check out the Mac version of Mega-POV here:
> http://users.skynet.be/smellenbergh/
>
> It has a template editor which allows you to enter parameters for
> virtually every POV-Ray object and function and will generate the
> appropriate syntactically-correct code.
Very nice, I'm getting a better handle on the syntax but I can use this
as a quality check for the files my app outputs. I'm still learning all
that regular pov has to offer!
-few
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In article <41727d58$1@news.povray.org>,
"Thorsten Froehlich" <tho### [at] trfde> wrote:
> You can do this by using INI files, they are explained in the reference
> section of the documentation.
hmmm, I've been looking into this, and I've actually done it in the
past, but it's not working the way I remember. At first I thought the
ini just needed to be the same name and next to the pov file. Then, what
I was reading made me think putting #include "filename.ini" at the top
of the pov file would do it but I just get errors (; comments are
listed). More reading said I put Input_File="filename.pov" (or similar)
in the ini but I can't 'render' an opened ini file.
The only way I got an ini to be used and not throw errors is to open the
render settings and type in the ini file in the command line string. I'm
going to dig up my old program and see if it handled ini's, read some
more, but ultimately I think I'm going to try hacking the resource fork.
> > I want to use pov as a render engine and not have to mess with code
>
> You might want to consider getting the Unix version and compiling it rather
> than using the Mac GUI version. It would give you a plain command-line
> version of POV-Ray.
Actually I want to be able to see the render as it's progressing.
Ideally I want to model and specify rendering in my app, hit the render
button which creates a file and pov automatically renders it, then go
back to my app to change stuff or open render settings in pov and have
it show whats been specified from my app. I think i can do this if I can
write the resource fork properly. In fact I got the source to try to
find the code that writes the file but I get lost. I don't have code
warrior so I can't make changes and I'm not skilled enough to know how
to change the unix source to compile in X code:( So I have to work with
pov as it is. I'm going to look at megapov and applescript support for
both. -few
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I had the same problem. It was EXTREMELY frustrating because I had spent so
long becoming extremely proficient on povray for windows XP, and when I
switched to a Mac (I'm just learning about macs) I suddenly could not even
render a simple scene.
It may not be obvious to a windows user, but you have to go to
Edit>Preferences, go to the Scenes tab, and Add the directory with the
include files. Then it will at least render a small picture with the
default render settings.
It may ALSO not be obvious to a windows user that you MUST INCLUDE the
".pov" extension EXPLICITLY when you save the file, otherwise the
Edit>Render Settings... will be grayed out.
Hope that helps people with the same problem.
~C
"Gallygaskins" <nor### [at] dahlfamilyorg> wrote:
> "John Conaway" <jcc### [at] yahoocom> wrote:
> > Hopefully I figure this out before i see a reply but i doubt it, I can not
> > get into the render settings, it is a faded option in the edit drop down
> > menu? I can not seem to open it
>
> Both the Render Settings option and the Render option are inactive until
> you have saved your script with a .pov extension and its window is active;
> these options are replaced with <filename> Settings and Render <filename>
>
> Maybe the Mac installer is a bit unstable, as I was surprised to find the
> include path was not defined in a standard installation (and maybe
> other paths I haven't found yet). Earlier posts in this list got me out
> of trouble.
>
> HTH
> Gallygaskins
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